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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip.
    I would agree with you if the match times weren't so short. It makes say, taking a melee LB something you want to happen so you can minus strike.I just feel like it's not balanced enough with the way the system itself works. In a vacuum the ability would seem fine. But when you take into account mechanics like the culling, heavy medal, adrenaline crates, defense and offense crates, It just seems a bit imbalanced. Not to mention that inverse HP mechanics wouldn't work well with RNG healers. You could supposedly have a very strong skill, or you could minus strike right after a panic benediction,ED,lustrate.

    It opens up a lot of options for DRK but I feel like the options it opens aren't fixing the problem DRK has. It's just giving it one more burst skill they can use once a match maybe, However with heavy medal /Culling/and crates that might be enough to make it imbalanced near the late game of an already short match length. Dark Knight has a problem in its lack of ability to harass, it lacks the ability to lockdown a target like the other two tanks have, It lacks the self sustain the over two tanks have. A skill like minus strike would just further highlight these problems while not fixing anything except making it a stronger DPS.

    DRK needs more utility not another burst OGCD.

    Minus strike would always be a coin flip skill with no real value added to the job itself except giving it a comeback ability that may or may not even work. It would suffer the same issues Walking Dead has in PVE content. Possibly very strong in a premade, absolutely terrible in RNG solo queue. Probably almost unusable sometimes and other times may win you the match.
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    Last edited by Cynric; 03-23-2016 at 12:53 AM.

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Cynric View Post
    DRK needs more utility not another burst OGCD.
    I don't particularly want much utility on Dark Knight, I'd rather see it be fairly distinct from Paladin and Warrior in that regard. It's chase and interrupt ability were what had me enjoying the Job (prior to 3.22). Rather than another tank that can annoy people with some utility and is hard to kill, I'd rather have a tank that forgoes utility for DPS, and that you think twice about going in for the kill on - hence Minus Strike. OK Minus Strike alone probably wont solve that, but yeah... Play up the DPS and chase potential, rather than slapping some standard utility on it...

    Now that I think about it, having Fetter Ward might be a nice way to play up the chase aspect... Minus Strike might also work better as a stance, rather than a direct attack... Sort of like ammunition/Sword Oath...
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    Last edited by Nalien; 03-23-2016 at 01:15 AM.

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    ]snip
    There are better ways to up play the Offensive potential of DRK. However an inverse HP skill in PVP would do more harm than good. It'd either be too strong or too weak. I can try to come up with something. However honestly Warrior is very much the DPS / offensive tank already. Just because DRK has utility doesn't mean it can't also be offensive. It's just not terribly good at anything right now and Warrior has offense covered so well already.

    The easiest way to do what you're asking would be to make an augment to CnS making it a real threefold attack.(PVP) and giving them one more stun.

    I'm not sure about fetter ward on DRK to be honest. It's an iffy thing but it could work well, though having a tank that can become immune to CC might be too much in mid - late game when the tank has to be killed if they have most of the medals, and if they fetter ward + run around > turtle > inulvnerable it may be too unbalanced.
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