The Revised Player Ranking!!!!!!


So say we break actions up into 3 categories; A column would be raw damage/ healing actions(Heavy Swing, Split Shot, Fire IV, Royal Authority etc.) B would be Defensive(Thrill of War, Hallowed Ground, Manawall) and C would be enfeeble, crowd control(Sleep, Full Swing, Head Graze) with each of these columns having a different variable attached to them. Now each time a player inputs those actions, it's recorded, so at the end of the match, that player, for ex. used 300 A, 140 B, and 90 C. Then take that data over a 100-1000 matches from multiple players in each role(Tank, melee, ranged, healer) still taking a win/loss factor as a smaller variable. Theoretically, depending on the class, theses numbers would increase over the course of the matches, and level off the closer you came to the 100-1000 match mark(let's call it the Iggy Curve ;D) and then this is where the win/loss ratio would become more of a defining factor, not at the beginning of how your rating is evaluated. Please point out any holes in this, or constructive critiques on how to improve it, but something like this would allow for a true individual player rating, and still allow new and vetted players alike to be queued together(saving queue times, showing new players how to pvp through example), and your rating wouldn't be hindered by something as silly as just whether it was a win or a loss.