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  1. #381
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    My winrate has actually dropped a lot since the new update. I heal AST and I went from a 67% winrate to 61.6%
    I'm not sure what i'm doing wrong...
    (0)

  2. #382
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vejjiegirl View Post
    My winrate has actually dropped a lot since the new update. I heal AST and I went from a 67% winrate to 61.6%
    I'm not sure what i'm doing wrong...
    I think I can answer this, the games now require more tactic than before to win. Meaning, highest burst team will not always win thanks to players with "CC" being able to cast without being interrupted. From the few games I played this week, games were lost not because the other team had higher burst, but because they had better coordination, I notice it from my own team from time to time, many have learned not to wake up a sleeping healer when you want to bring an enempy player down.
    (0)

  3. #383
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80

    Reply

    Quote Originally Posted by Naoki_Yoshida View Post
    Starting in patch 3.2, players in 8 on 8 matches will be afflicted by Culling Time at the following intervals:

    *snip*
    We believe this will result in increased KOs and discourage teams from playing defensively to protect a lead.
    Great, lets add more things to make bad players think they are good.

    Quote Originally Posted by Naoki_Yoshida View Post
    • Damage received is less than 15% of max HP → Casting succeeds.
    • Damage received is 15% or more of max HP → Casting is interrupted.
    • Sleep/Stun/Silence → Casting is interrupted (no change).
    This sounds terrible and useless. Players can't decide to hit for 15% more of a players max HP. Give every player a dedicated PvP interrupt skill and call it a day.
    (2)

  4. #384
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Osmond View Post
    I get it that they made changes to WM/GB to get more BRD/MCHs to use it more, but it's too much of a risk if they want ppl to get in close. It just going to make them a easier target imo, plus the latest changes for healer/caster it feels more of a waste if it's more difficult to interrupt w/o doing burst dmg. Even using it if a healer recovers, it felt worthless to use it against so it makes it want to go after a melee DPS more often on some matches i've played. Im just at a loss a bit playing as MCH cause I im not sure if I want to use GB throughout the match/s w/o taking a risk.
    If no one is focusing me or I have ammo up its GB all the way. If no ammo and I get interrupted more than once it comes off for split shots only.

    There is nothing more satisfying than a fully buffed Between the Eyes crit followed by a wildfire proc as they run away thinking they were safe.
    (0)

  5. #385
    Player
    Takaokami's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Takao Kami
    World
    Ragnarok
    Main Class
    Black Mage Lv 60
    4vs4? More like whatever vs whatever...



    Not the first time it happened. The pic is from a few minutes into the match, but this was exactly how we started. No tank in sight. Not sure if the person left during the loading (how?) or dc-ed, but this is completely unfair. Unless the other 4-man team is completely retarded and afk, it's pointless.

    Either extend the waiting times and find another player or throw everybody out. I'd rather try it with a full bad team than have to give in because the system is stupid....
    (3)

  6. #386
    Player
    TriksteR's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    105
    Character
    Vin Delacroix
    World
    Siren
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Takaokami View Post

    Either extend the waiting times and find another player or throw everybody out.
    If I remember correctly, Blade and Soul's tag team (3v3) uses a system that if one or more players are offline before the match starts it throw both teams back to the lobby. This game could use a system like that.
    (4)

  7. #387
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vejjiegirl View Post
    My winrate has actually dropped a lot since the new update. I heal AST and I went from a 67% winrate to 61.6%
    I'm not sure what i'm doing wrong...

    I think the new update to medals only really affected AST. I touched on this in an earlier post, but by making all players take more damage, they basically made it harder for healers to keep *everyone* alive. This is balanced out for WHM since they can now get Cure II off and whatnot, and probably similarly affected SCH, but AST's toolkit revolved mostly around their instant heal.

    This is how I'm understanding what's going on at least.
    (0)

  8. #388
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TriksteR View Post
    If I remember correctly, Blade and Soul's tag team (3v3) uses a system that if one or more players are offline before the match starts it throw both teams back to the lobby. This game could use a system like that.
    +1

    This would be great for DC's before Commencement. I'd gladly go back to waiting for members than forfeit or attempt to win with a 3v4.

    I'm not sure how to deal with Dc's or members leaving after duty commences, but that's on the devs, not us to figure out xD
    (1)

  9. #389
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Is it only me or the BLM's Fire and Blizzard 4 really useless in pvp? Long cast, gated by enochian, rarely to hit people who run.
    (0)

  10. #390
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eul View Post
    Is it only me or the BLM's Fire and Blizzard 4 really useless in pvp? Long cast, gated by enochian, rarely to hit people who run.
    I kill people with fire IV a lot, it's not always easy to use it because of LoS but it's absolutely doable. And I see other BLMs do it so...

    I would like to give some feedback after having played the Feast on multiples jobs;

    MNK : Being able to remove all 3 stacks of Aetherflow with one attack is too much, especially for SCH, as it struggles enough already. I'm fine with Retrogradation and Wither to remove all 3 but since it's possible to spam One Ilm Punch or at least to use it regularly, it's too threatening for SCH and SMN to have a big part of their healing/dps so easily shut down. Please make One Ilm Punch remove only one stack of Aetherflow at a time.

    SMN : After seeing the recent changes in action, Tri-Bind needs to be restored to 12 sec, this change made little sense. SMN needs a good CC skill since it's a very defenseless class.

    I read that the matchmaking actually puts you with people with a lower rank to even things out...I sure hope this isn't true... I see too many people without pvp experience pop in, sure it's only preseason but it completely ruins the fun of pvp, as you want a challenge, not being crushed in 30 sec or crush the others in 30 sec. (Okay crushing people in 30 sec is fun, but not so fun when it happens to you). I reached 1 k points, failed to qualify for Silver rank and deranked to 800... Can't blame it all on others but it's probably a big part of why it happened. I wouldn't mind if the solo queue stays as is for ranking when seasons come out, but at least make 4 vs 4 premades mode count too, that way we can avoid some frustration.
    (1)
    Last edited by NoelNoel; 03-21-2016 at 06:26 AM.

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