Quote Originally Posted by Naoki_Yoshida View Post
Starting in patch 3.2, players in 8 on 8 matches will be afflicted by Culling Time at the following intervals:

*snip*
We believe this will result in increased KOs and discourage teams from playing defensively to protect a lead.
Great, lets add more things to make bad players think they are good.

Quote Originally Posted by Naoki_Yoshida View Post
  • Damage received is less than 15% of max HP → Casting succeeds.
  • Damage received is 15% or more of max HP → Casting is interrupted.
  • Sleep/Stun/Silence → Casting is interrupted (no change).
This sounds terrible and useless. Players can't decide to hit for 15% more of a players max HP. Give every player a dedicated PvP interrupt skill and call it a day.