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  1. #1
    Player
    Fuma's Avatar
    Join Date
    Jan 2012
    Location
    Bastok
    Posts
    734
    Character
    Fuma Oyabun
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Evangela View Post
    SMN can do high damages in the match results and people use that as a proof to say the job is OP but SMN dots hardly kill anyone except for the one who got focused by the SMN and eat the follow up Fester-Painflare-Deathflare. All you have to do is Purify and if it's on CD then you just need to pop your self heal such as Second Wind or Recouperate. If you can survive Deathflare the SMN can't do anything about it because all of their reliable attacks are on cooldown and most SMN will stop following you because they'll get killed eventually as people said, SMN has little to no tool to save their life.

    For other jobs, if their burst couldn't kill the target, they can use other attacks to finish them off but for SMN if Deathflare didn't kill the target, it's done. I think this nerf is way too overboard. Not only for SMN's offensive skills but they even nerfed the only defensive tool that SMN can rely on, Tri-bind. Now SMN is heading back to their Frontline Secure state: useless.
    They went from OP in every match to... balanced? I fail to see how that makes them useless. While their dots spread from bane may not kill its still added pressure on the healer. Also a 12 second CC in PvP is insanely long, no CC should persist longer than 6 seconds to keep action flowing. 6 seconds gives you enough time to get clear away from that target. Although I will say the potency nerfs are a bit high, it should've been reduced to 180 for painflare and 360 for deathflare instead of 150 and 300 respectively, IMO.
    (0)

  2. #2
    Player
    Renoiria's Avatar
    Join Date
    Dec 2014
    Posts
    33
    Character
    Renoiria Schezobraska
    World
    Siren
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fuma View Post
    They went from OP in every match to... balanced? I fail to see how that makes them useless. While their dots spread from bane may not kill its still added pressure on the healer. Also a 12 second CC in PvP is insanely long, no CC should persist longer than 6 seconds to keep action flowing. 6 seconds gives you enough time to get clear away from that target. Although I will say the potency nerfs are a bit high, it should've been reduced to 180 for painflare and 360 for deathflare instead of 150 and 300 respectively, IMO.
    Oh yes. 12 seconds is very high. 6 seconds is the bare minimum. The problem is that the duration (like sleep) is halved each time you use it again. A 3 second Tri-bind is hardly worth using at all. Before, I would use Tri-bind often while waiting for Stacks to return, keep the enemy under control, etc. Meanwhile, Sleep which is worse than bind remains as is. I'm not sure it's fair.
    (0)
    Last edited by Renoiria; 03-18-2016 at 03:10 AM.