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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I don't really see why the GB/WM change is only within 15 yalms. Nor do I see why they rushed to patch in the spell interruption while pets can still interrupt casts via sic.

    They're adding an auto respawn function as well next patch. At least that was a good move to deal with certain exploits and players deciding to not res. Dunno how I feel about the SMN nerfs. Will have to see how that plays out tomorrow. No balances added for DRK means they'll be pretty meh.

    Overall doesn't really seem like they understand how to balance pvp.
    (0)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Cynric View Post
    No balances added for DRK means they'll be pretty meh.
    That's an understatement... I'd say this is the final nail in the coffin, but at this point it's more like the lunch break after the funeral...

    With one Stun and no Silence/Knock-Back, Dark Knight completely loses out with the interrupt changes. Thrill of War just got more utility, and Paladin can likely get Clemency off with even greater ease now... The increased damage from heavy medal just further highlights Dark Knights piss-poor survivability, too... I was fine with where Dark Knight was at currently, obviously I expected some adjustments, but this change just out right shits on the Job...
    (0)
    Last edited by Nalien; 03-17-2016 at 04:01 PM.