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  1. #1
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Quote Originally Posted by Naoki_Yoshida View Post
    [INDENT]



    • Damage received is less than 15% of max HP → Casting succeeds.
    • Damage received is 15% or more of max HP → Casting is interrupted.
    • Sleep/Stun/Silence → Casting is interrupted (no change).

    You placed so much power in casters hands due to the low availability of casts through interruptions, this change is basically removing the interuptions for the most part while leaving their skill sets un-changed. I can't see how this can lead to anything but extreme imbalances. Yes this will address the issue with low skilled players being useless, but at what cost? Good healers will be nigh on invincible, blms will literally be walking gods, cc machines with insanely powerful, consistent damage.

    To me this is just saying, okay our original system (which worked) is too daunting for too many players, so lets scrap the aspect that people find the hardest, while keeping everything else the same. I can't see this working, if you are going to make such a dramatic change, you need to do a total re-balancing, a partial one like this will only lead to heavy class imbalances as you are just throwing a wrench into what was a finely tuned system. To me it looks like you are trying to give people what they want (freecasting with occasional interrupts, standard mmo fare) while desperately grasping to hold your original system/vision in place. I don't think you can mix the two, it's one or the other. I hope if you do decide to give the people what they want, that you come to a pvp system very close to WoW's 3.3.5a patch... that was pvp as it should be.
    (5)
    Last edited by tehomegaking; 03-17-2016 at 11:42 AM.