Quote Originally Posted by Marxam View Post
Still no mention on AST with Nocturnal Sect. It is honestly the single most broken skill and coupled with the fact that you now have to deal 15% damage to interrupt casts. They either need to address how barrier heals work or simply reduce the amount it heals in PvP because running and healing with a barrier to mitigate is too unfair for most opposing teams. Speaking from experience whenever I see an AST in the opposing team I get another dps with me (I'm war) to help take them down asap. So you basically we've resorted to a "Kill healers first" strategy which is what Yoshi doesn't want teams to resort to.
Noct.AB was already nerfed (shield halved in PvP). If you nerf it even more, then Noct AST will be completly useless in PvP.
It's already quite vulnerable to DoTs and an AST doesn't have the tools of a WHM to get rid of the harasser tank (Fluid Aura+Sleep combo).

N.AB has rougly the same potency as a Benefic in PvP. You can't just spam that and keep everyone alive, the enemy DPS will outdamage your healing/shielding output anyway.
In short terms, a Noct AST doesn't have much besides Noct.AB and that's the main reason while you'd even consider going Nocturnal. You'll be able to heal through fluff damage quite easily, but any focused burst will eat one or more of your cooldowns (Lightspeed, Equanimity, Synastry...). Any CC coming your way at this very moment will mean the death of your teammate(s), and you can't count on regens to help your team endure the damage while recovering from CC.

Just like SMN is a noob killer (big predictable burst which will only surprise oblivious players), a Noct.AST will be a piece of cake to play against noob DPS who can't focus on something. It's balanced by the fact that this doesn't work as well (in fact it may not work at all) against good and experienced players.