They sound like pretty great changes to me. The smn should of never been a insta cast mobile blm, since it leave nothing left for a blm who is a sitting duck anyway. Group dots and pet attacks with insta blinds/binds are supposed to be the smn deal anyway. Blm is the glass cannon and smn is the dot and hide. Heals really did need a boost since they die too quick or cant heal at all from quick attacks. They do need to add a timout penalty to healer or tanks that just stand there and don't do anything. I have been seeing it alot lately on reset day of people queuing in for insta queues as heal/tank and just stand there for quick lore capping letting their team take a quick loss.