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  1. #10
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Praesul View Post
    That's not really true. While burst damage is usually the most important, being able to bane buffed DoTs on entire parties put a lot of pressure on the healers. Instead of concentrating on healing themselves or a priority target, they have to aoe heal instead, leaving a single target open for burst. Damage doesn't have to result in a kill to be useful, it can also be used as a tool to apply pressure.

    Honestly the AMOUNT of damage that SMN deals isn't really the problem though, it's how easy and quick it is to do while still being safe. I'd reckon that MCH and DRG can output higher burst, and probably BLM too. But they can't do it without putting themselves at risk due to cast times or having to be in melee range, so it's a tradeoff. SMN gets great burst while at safe distance, and it's all instant cast and can be prepped before an engagement. So it's not really fair.
    A good opposition won't stack close enough to let you bane across their entire team, and that's without taking into account that your example would be on a TWO MINUTE cooldown. I'm not disputing that their burst is a bit much but if you take that away from them they have nothing to fall back on.

    Every time anyone cites SMNs as being OP or fine, or otherwise justifying the nerfs they refer to something the SMN can only do every couple of minutes. Guess what SMNs do when their cooldowns are spent from their burst sequence? Tri-disaster and run away. That is all they can do. If they stand still to hard cast any of their dots they get burst down in seconds.

    Let's not forget that SMNs have no defensive skills unlike every other ranged DPS job in the game. They are quite literally the ultimate glass cannon in PvP and their burst justifies how easy they are to kill. If SMNs lose that burst they HAVE to be compensated elsewhere or they will be a glass water pistol.

    Quote Originally Posted by Tohu View Post
    Yeah, SMN is useless w/out burst, can't blind, bind or malady..
    Yup, lets spam CC with diminishing returns for 60 seconds whilst we wait for our burst sequence to come off cooldown. Oh wait we don't have a burst sequence any more... guess we just spam CC all day...
    (2)
    Last edited by Alberel; 03-17-2016 at 12:20 AM.