For all melee, I wouldn't mind seeing some changes to the melee limit break as well. Given the slow rate of recouperating the adrenaline bar, a missed LB can easily lead to a loss. As things stand, players are almost always immune to stun and bind. Add in people running too far and using LoS and it can be very difficult to actually perform the limit break. This could potentially be addressed by looking at how much of the bar is lost when an LB doesn't connect, but I do feel some tweaking could be done here.