Quote Originally Posted by Naoki_Yoshida View Post
We have decided to make significant changes to spell casting functionality in order to achieve this goal.
  • Damage received is less than 15% of max HP → Casting succeeds.
  • Damage received is 15% or more of max HP → Casting is interrupted.
  • Sleep/Stun/Silence → Casting is interrupted (no change).
Thank you, I always thought attacks would delay casting, but this is good to see too, as a powerful attack would cancel the cast.

I also like everything else so far too.