Quote Originally Posted by Naoki_Yoshida View Post
Job-specific Changes
Arcanist/Summoner
Following the release of Seal Rock, we received a great deal of feedback from players worrying that summoner burst damage might be overpowered. However, we could not evaluate the situation based on data from Seal Rock alone, and so we were not ready to make adjustments until after many players participated in the Feast’s 4 on 4 rated matches. We have since concluded that summoner burst damage is indeed exceedingly high, as well as the total damage dealt over the course of a match via dots.

To rectify the situation, we will be making significant adjustments to summoner PvP abilities with patch 3.22.

I won’t go into the details here, but if you wish to review the specific changes, please refer to the patch notes.

I should also mention that we have received a great deal of feedback regarding dark knight and ninja, and at the moment we are testing adjustments intended to improve their performance in PvP. These changes are currently planned for patch 3.25, and we ask that you please wait a little longer.
We will continue to gather your feedback and make adjustments to player matching and other systems in preparation for season one of the Feast, which begins with patch 3.25. While many of these adjustments are prioritized for this patch, if we determine that there are significant balancing issues that must first be addressed, then as previously stated, we may have to delay the official start of season one for one to two weeks.

We know that PvP is a demanding pastime that not everyone enjoys, and we cannot tell you enough how much we value the feedback you all provide, which helps us to fine tune this content. We hope that you will keep on playing and keep on telling us what you think!
I sincerely hope you're team is aware that SMN has NOTHING besides that burst damage. If SMNs receive a nerf to burst damage in PvP they will need massive buffs elsewhere to make their sustained damage anywhere equivalent to other jobs. Let's not forget that burst is only once every 60 seconds at best as well, and outside that brief window SMNs are already basically just spamming Tri-Bind and tickling people to annoy them... If you're going to take that burst away then give SMNs back the heal debuff or the heavy on their dots at least.

I'm also not sure why you're even looking at the total damage done stat. It is a meaningless stat on its own as it is the speed that damage is delivered that determines how effective it is in PvP. Summoners might deal 200-300k+ damage via dots over the course of a fight but it's dealt so slowly that healers can easily just heal through it.

This also contradicts your desire to move away from a 'focus the healer' meta. The only way people can NOT focus the healer is with burst damage...

I guess after all the other changes you guys made in Frontlines I just don't trust you to actually know what you're doing.