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  1. #1
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I would love to see Tank Actions Matter in PvP... For example, Provoke.

    It would be cool if:

    1. It would change the target of the player (who is provoked) to now be on the tank.
    2. It Increased the Defense of all other players, while lowering the def of the tank (for the player who was provoked) - giving more incentive for the player who was provoked to focus on the tank. This would be something like 10s) So the tank would take more damage, etc, but other players would take less damage. The defensive buff would only apply against the player who was provoked, other players wouldn't have this impact.

    Thanks for your time and consideration.
    (1)
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  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Delmontyb View Post
    Snip
    Swtor had a really cool system in place for tanks in pvp. Taunts decreased the damage dealt by the target taunted for all players except for the tank taunting. It showed on the scoreboard how much damage the tanks prevented. You also had a '' guard '' ability which transferred 50% of dmg taken to the tank.
    Playing a tank in Swtor was actually a ton of fun. And it really mattered. A good tank leaping around interrupting, harassing and guarding his/her team m8s could easily win you the match. A dps specced '' tank class '' could still do it, but not as well as a tank specced one.
    (0)