Quote Originally Posted by Zhexos View Post
Greetings,

Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible
I think for all PvP modes it would be great if damage didn't interrupt cast times, but only slowed them down or delayed them. Skills that would stun, knock down, etc. would still cancel the cast, but trying to do any casting in PvP is very difficult.

For example, if a spell takes 3 seconds to cast, hitting that person wouldn't cancel the cast ,but make it take 4 or 5 seconds, additional hits, would push it further, out to a set max.

Anyway, thanks for your time and consideration.