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  1. #1
    Player
    Invalid_Name's Avatar
    Join Date
    Jun 2013
    Posts
    6
    Character
    Celie Lanverlais
    World
    Durandal
    Main Class
    Fisher Lv 82
    I'm not happy with the reward system as it is now.
    • Top Prize: Furnishing (One player per data center)
    • Top Ten: Body Gear (Ten players per data center)
    • Top Hundred: Head Gear (One hundred players per data center)

    Since a data center averages around 11 different servers, this is extremely limited. I'm ok with prizes for the top players, and I think adding incentive for players to keep playing so they can reach a high goal is good, but this is in the realm of being completely unrealistic. I originally assumed the rewards would be based on your tier at the end of the season. Given how many points you lose for losing a match, your tier seems like a decent indicator of how well you're doing. With how the system is now, its likely that you won't see a single person on your server with any of the rewards.

    To make it worse, I don't know how the ranking system actually works. Which one of these is ranked the highest? Someone with 100 games and a 100% win rate; someone with 1000 games and an 80% win rate; or someone with 5000 games and a 50% win rate? If the feast uses the same ranking system as frontlines, then its based purely off the number of wins, so its just a matter of which player decided to spend all day every day for a month or two grinding out matches. So in that case, Mr. 50% would be the winner even if its quite likely that Mr. 80% is the better player.

    Or maybe he isn't and just got lucky. If no one else is in the queue, will diamond tier players be matched up against bronze tier? If that happens, win trading is already confirmed and this system was broken before it started. I play on a Japanese server where everyone is in the same timezone. We get 5 minute 72 man frontline queues at night, but it won't happen at all in the morning. So if I convinced 7 other players to help me, we could all queue up for german only matches in the morning and we'd have no interference with trying to boost my win rate. People would have to deliberately try to sabotage this to prevent it from happening, and that kind of burden should not be on the players.

    A lot of players were upset that the reward system from PVP rankings was gutted and were encouraged to participate in the feast for new rewards, but with what we have now I think players will be demoralized before they even start participating. Theres more to PVP than just the rewards, but having those kind of goals and rewards is what keeps PVP active. I'm more likely to earn real money through something like a fighting game tournament than I am to obtain some digital item from the feast. I'm a fairly active participant in PVP so I'm worried that if I find this discouraging, what about the people who are more casual players than I am?

    Thats why I think making the item rewards based off your league to be a reasonable change. It gives players something to work towards and it adds content for more than .001% of the player base. This also gets rid of the problem with arranged teams not receiving any rewards. After all, if only 1 person per data center can receive the top prize, how can you reward a team of 4? S-E's solution was apparently to give no reward at all. I think giving active players something tangible to work towards is more important than prestige for an extremely limited number of players.
    (18)

  2. #2
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    User Invalid_Name made a great post.

    Pretty much sums up my feelings towards it.
    (2)