Quote Originally Posted by Nalien View Post
I've never found the cost a problem though, it's always been the fact that it drains MP when I'm not actually in combat.
Agreed. I've never had an issue paying for Darkside in PvP, even in a map as big as Frontlines. The problem is that it can often continue to draw Mp LONG after I'm out of combat. I've even seen it continue to draw Mp from me because a member of my party was still in combat (though, I'm pretty sure that was a glitch of some kind. It doesn't seem to happen often). It's not terrible to work around, but if you're not paying attention and don't notice it's happening it can be a shock to suddenly be bottomed out on Mp when you weren't even fighting.

Regardless, the reduced cost should at least help a little. It's not too frustrating to deal with Mp in PvP as it is. Feast's game mechs should make it fairly straight forward, and FL has a lot of down time when traveling to new node spawns, so maybe the reduced cost will be enough.