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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So looks like the Kits will be in your "spawn" area;

    Would also seem we have (at least) two distinct models, which implies they wont be (entirely?) RNG based. That red box could be an Offense Kit, for example, while the blue one could be a Defense Kit. Worst case it's a 50/50 on red being Offense or Adrenaline, while blue is Defense or Medical.

    Wonder how they'll actually work in the grand scheme of things... Obviously we'll start out smashing them, then we get more periodically through the match, but given the arena layout, there is nothing stopping your enemy from going after your Kits. Seems like it's game over the moment a team pushes that way. Hope they don't have a significant amount of HP, though either way I see mages having the advantage here... AoE Limit Breaks gonna be OP for breaking them... I hope that "player that does the most damage gets the Kit" thing isn't as bad as I'm imagining it...

    Quite a big arena too, for what I assume is 4v4 (since the other versions we've seen seem larger and more layered). Even just the middle section alone seems larger than Wolves' Den.
    (1)
    Last edited by Nalien; 02-18-2016 at 03:54 PM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    Quite a big arena too, for what I assume is 4v4 (since the other versions we've seen seem larger and more layered). Even just the middle section alone seems larger than Wolves' Den.
    That's probably for versatility. They have to accommodate the 8v8 casual version.

    In regards to the supply kits, I'm actually more concerned over the possibility of spawn camping than I am over the "most Dmg dealt" thing. One sided matches is nothing new, obviously, but if supply kits are accessible by either team, based purely on who did more dmg, then spawn camping could be much worse in this game mode. Any team who pushes back their opponent all the way to their spawn will suddenly have access to their boxes as well. If any of the losing team are dead, then it is more likely that the camping team will get the boxes. Meaning they can sustain their spawn camp longer and easier with rewards that they poached out of the enemy camp. That said, the boxes could also provide a turn around if the camped team gets to the first ... At this point, I'm thinking that the best case scenario is for them to spawn in different areas of the map, thereby forcing the players to move to get them. It would help keep the match mobile.

    I'm also curious how this will play into the "different arenas."
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