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  1. #121
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JzBen View Post
    How will the team ranked work, have they said? Like you pre create a roster within a team and you rank up that team. Or you just q as 4 premade and achieve an "individual" rank for team ranked still? Meaning youre more flexible with how you queue and who you queue with.
    They haven't gone into explicit detail on that subject yet, but it sounds as though it is purely individual, even in the 4 man ranked matches. By the way they've made this sound so far, both solo Q (ranked) and matched party Q (ranked) are handled the same way. Your win/loss is applied to your personal record. The only difference is how teams are formed. Solo Q will match you with 3 random players (first come, first served, I'm assuming). Matched Party will be a pre-made. In that way, they are kind of encouraging serious players to form their own teams, because you are increasing your odds of victory by playing with a group of people you know. Solo Q'ing is easier, as you don't need a pre-made party, but it's a bit of a gamble because you're playing with randoms.

    That said, I don't think SE has clarified if Solo and matched Q's share lobbies (I may have missed it though). So we don't know if a full group of randoms can be matched against a pre-made group. If they can, then Q's will be faster. However, the pressure to have your own pre-made will be all the more, because the odds of winning against a pre-made with a PuG is much lower. If they cannot, then it's not a big deal. Solo Q'ers in random parties will be Q'ing up against more solo Q'ers in random parties. So it's just a roll of the dice as to who gets the better party. Odds are, the Solo and matched Q's will be distinct lobbies, though, to avoid match fixing.

    Either way, the only way to actively stack the odds in your favour is to get together a good team and roll in the competitive matches against other pre-mades. If you want to improve your personal standing, I would advise using the Pre-season time to try and get together a party or join an active Linkshell for Feast.
    (0)

  2. #122
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JzBen View Post
    How will the team ranked work, have they said? Like you pre create a roster within a team and you rank up that team. Or you just q as 4 premade and achieve an "individual" rank for team ranked still? Meaning youre more flexible with how you queue and who you queue with.
    I was wrong.

    The Preview for Feast was just released today. In it, they explicitly outlined the game modes and stated that Solo Q (4 v 4) will effect your solo rating:

    solo ratings will change.
    For the party queue option, they said:

    Party ratings will change
    I would assume that this means that we will have both party and individual rankings; however I do not know how these rankings will be handled. Party rankings, in particular are unusual, as I am not sure if this means you must queue with the same party every time, or if you simply register a party and can swap out the members of said party whenever you like. It did not say.
    (0)

  3. #123
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    There was one other interesting note in the Preview of Feast:

    In the 27th letter from the producer LIVE it was announced that five different arenas will be introduced; however, only three arenas will be implemented initially. The remaining two will then be added depending on the circumstances surrounding non-rated matches.
    Apparently, I missed this in the live letter.
    (0)

  4. #124
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So looks like the Kits will be in your "spawn" area;

    Would also seem we have (at least) two distinct models, which implies they wont be (entirely?) RNG based. That red box could be an Offense Kit, for example, while the blue one could be a Defense Kit. Worst case it's a 50/50 on red being Offense or Adrenaline, while blue is Defense or Medical.

    Wonder how they'll actually work in the grand scheme of things... Obviously we'll start out smashing them, then we get more periodically through the match, but given the arena layout, there is nothing stopping your enemy from going after your Kits. Seems like it's game over the moment a team pushes that way. Hope they don't have a significant amount of HP, though either way I see mages having the advantage here... AoE Limit Breaks gonna be OP for breaking them... I hope that "player that does the most damage gets the Kit" thing isn't as bad as I'm imagining it...

    Quite a big arena too, for what I assume is 4v4 (since the other versions we've seen seem larger and more layered). Even just the middle section alone seems larger than Wolves' Den.
    (1)
    Last edited by Nalien; 02-18-2016 at 03:54 PM.

  5. #125
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    Quite a big arena too, for what I assume is 4v4 (since the other versions we've seen seem larger and more layered). Even just the middle section alone seems larger than Wolves' Den.
    That's probably for versatility. They have to accommodate the 8v8 casual version.

    In regards to the supply kits, I'm actually more concerned over the possibility of spawn camping than I am over the "most Dmg dealt" thing. One sided matches is nothing new, obviously, but if supply kits are accessible by either team, based purely on who did more dmg, then spawn camping could be much worse in this game mode. Any team who pushes back their opponent all the way to their spawn will suddenly have access to their boxes as well. If any of the losing team are dead, then it is more likely that the camping team will get the boxes. Meaning they can sustain their spawn camp longer and easier with rewards that they poached out of the enemy camp. That said, the boxes could also provide a turn around if the camped team gets to the first ... At this point, I'm thinking that the best case scenario is for them to spawn in different areas of the map, thereby forcing the players to move to get them. It would help keep the match mobile.

    I'm also curious how this will play into the "different arenas."
    (0)

  6. #126
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    anyone read the 3.2 notes about tank damage bonus being reduced? what does this mean?
    (0)

  7. #127
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    [/QUOTE]I've really grown tired of you ceasely adding on to what you have said, to try and explain what you actually meant rather than what you've said. Get it right the first time and there won't be any problem/issue (see what I did there?)
    This has been a complete waste of my time, so I'm just gonna go ahead and ignore you from here on out, nothing else to say. Besides, since you've modified what you have said about TP never being an issue on drg, and aren't spreading that around, I don't have a problem here anymore.[/QUOTE]

    And what if he was spreading around a falsehood about TP never being an issue for dragoons? Calm ur panties mate. Your reaction was way out of proportion.
    (1)

  8. 02-20-2016 08:11 AM
    Reason
    Wrong thread

  9. #128
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    Compiled all the relevant pvp patch notes and interviews here.
    (2)

  10. #129
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by nickx View Post
    Compiled all the relevant pvp patch notes and interviews here.
    Great post. Thanks for the link.

    I'm still very interested with the arena types, specifically when they say that the remaining 2 arenas will be added "depending on the circumstances surrounding non-rated matches."
    (0)

  11. #130
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Pretty sure they are referring to the unranked 4v4 and Solo queue previously announced with the live letter, but then recently abolished in favor of faster queues and more players in ranked.
    (0)

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