Quote Originally Posted by Kurogaea View Post
Not anymore. If they can sprint without using tp then healers are kinda boned. Whats the point of relying on your lack of tp usage other than sprinting when the dps can sprint like that too and melee you to oblivion. Healer survivability just dwindled.
I have to disagree.

For melee, the point of hitting sprint is to get close enough to use your gap closer (ie: spineshatter dive etc.) and stun lock the caster. They can do this now, regardless of Tp usage, because the range of those gap closers is already quite large. The only reason a caster has to use sprint is to stay out of that range. This requires careful positioning and situational awareness more than it does the use of sprint. Further, if the healer is using sprint early enough, the melee still won't be able to catch them because the duration timer is the exact same. It's not like melee's have a longer or faster sprint time.

Another thing is that melee already could follow casters in full sprint without draining their Tp. Enliven + Invigorate or Icarus Wings = Sprint on CD. Casual PvP'ers probably don't set up their hot bars to take advantage of this, but Wolves Den players have been doing it since the beginning. A seasoned PvP'er never had any trouble chasing casters around the map while maintaining their attack. Sprint draining the Tp bar was just a formality. For those kinds of players, this is more of a QoL adjustment than it is a game changer, because it doesn't actually change anything. Not to mention the fact that casters have plenty of ways of keeping melee off of them (Binds and sleeps, for example). If the healer is letting the melee get close enough that they have to use sprint, then that's their own fault for not paying attention. All that has changed is that casters have to be more aware of their surrounding.