Quote Originally Posted by tehomegaking View Post
Sounds like another change to facilitate low skill players. Micro managing TP and proper usage of sprint is an extremely important nuance of a melee. Making calculated decisions and even gambles with your TP items/skills can be very rewarding, and also just as punishing if you plan it poorly or your gamble doesn't pay off.
Keep in mind that player re-spawns probably played into this decision. Being able to get back into the action quickly is important, especially on a map that was designed to accommodate 16 players. Depending on where the action is, you might have to book it to get back to your team (especially healers, who need to be there quickly). I think the general idea here was to keep the combat moving by removing some of the clunk, especially considering the clunk was all just window dressing in the first place.

As a dragoon, you should be pretty well aware that Tp managment is never an issue in PvP. Invigorate + Enliven = Sprint on CD, and that's IF you even need it. Spineshatter/Dragonfire Dives both close gaps in the push of a button without needing sprint. Even Evasive jump could be used as a gap closer if needed. It's hard to say how this will play out until we see it in action, but I don't think it will make much of a difference to the overall combat other than speeding things up a little.