Quote Originally Posted by Nalien View Post
From the trailer, it seems like picking up coins from fallen enemies is as simple as just running through their corpse.
This definitely seems to be the case, which means that we cannot interrupt a player from picking up medals, short of killing the player before they reach them. In one way, I really like this. It will ensure that the game matches keep a fast pace and establish a sense of urgency. It will also mean that it will be easier to split medals across the team since anyone can just run them over to get them. No need to worry about a healer or caster putting their neck on the line while waiting for a interaction bar.

In another way, though, there will be a less tactical approach to the match progression, since the only way to stop a person from scoring is to kill them. That means that bait tactics will be less effective. ... Though, I suppose Pld's can delay the inevitable by stun locking via shield bash. That should work out just as well.

Quote Originally Posted by xxczx View Post
If that is just one map, it looks so big for 4v4 lol
This was probably unavoidable, since the casual matches are 8 v 8. I think SE is banking on the 8 v 8 unranked mode to be the more popular one (especially for tome hunters, who don't actually give a hoot about winning). So the arena had to be big enough to accommodate both. It should work out in 4 v 4 as well, though. The fact that we can freely sprint around means that we can utilize the extra space if we need to cheese it away from an enemy (healers and casters especially).