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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Februs, I think they will be watching job balance. They do currently have the ability to adjust effectiveness in PvP areas.

    Remember the classes and jobs each have different damage dealt, physical and magic vulnerability modifiers since 2.4 and they can change ability/trait effects and durations in PvP areas.

    If they think Warriors are bursting to hard, they can decrease the damage dealt modifier.

    If tanks are too tough, physical/magic vulnerability can be adjusted.
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  2. #2
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    558
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    So they are adding things that require thinking/brainpower... Omg I already dread the horror of the random pug parties I'll be in. Seize have mostly been frustrating 'cause people don't use their brains and only care about chasing/kills (At least on Chaos. On Mana the retard level was significantly lower).
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  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Snip.
    That is true; however, having that ability does not mean that they will/can use it.

    The problem is with maintaining a sustained balance across multiple game modes. Take my Smn example. They're powerful in Seize because they basically exploit the game mode's size. SE could adjust this in the PvP setting and nerf the job (maybe reducing their effective range or potency) without effecting their PvE stats. However, if they did, how would Smn play in Wolves Den and Feast? Awfully. They'd get slaughtered. People would complain, and SE would have to adjust it again. Back and forth.

    The easiest way around this would be to store multiple setting parameters for the job depending on what game mode you are playing (IE: SMN plays in setting A for Seize. SMN plays in setting B for Feast, etc). However, SE does not have the capacity to do this. Not only would creating and storing multiple system settings for every job be a lot of work (and I'm pretty sure we all know what SE's attitude to that would be), but we have been flat out told that the game does not have the system storage for it. Keep in mind that SE refused to allow us to store our action points separately for each job for this exact reason. It's also, presumably, why we don't have PvP specific hotbars. System memory is limited. Even if SE does commit to making balancing decisions for certain jobs (War... I'm looking at you), the odds are good that those adjustments will either be small or shared across multiple game modes to avoid stretching the capacity of the game.
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