Quote Originally Posted by P4X0R10N View Post
Could have sworn yoshi said balance will be looked at after the streamed live feast competition/tournament? I'm sure it'll be addressed before 3.25.
I'm not so sure. Speed / Noclip hackers will probably be high up on their priority list, but job balancing issues are usually dead smack at the bottom.

People tend to forget that FFXIV is 90% PvE. PvP is only 10% (and that's being generous). I highly doubt that SE will make any adjustments to specific job actions / traits / stats just because of PvP, because it's not their primary focus. That's why I get a laugh when people get into fights over how broken Summoners and Astrologians are. SE will never "fix" them, because they function they way they were intended to function in PvE. Further, the balancing issues are difficult to tackle in the first place, because the balance changes depending on the game mode.

For example, in Seize, Smn's are very powerful, but most of that power comes from their ability to kill from a distance while hiding behind a horde of party members. This is not the case in smaller game modes like Wolves Den. They drop like flies because they have nowhere to hide and get ganked from the word go. Right now, Seize is the most popular form of PvP, so it would make sense to adjust them, but what happens when Feast comes out? SE would have to adjust them again because they would be tremendously under-powered in that environment. These are back and forth issues that SE can't really fix (short of banning certain jobs from PvP).

What Yoshi is likely referring to when he talks about balancing is actual in-match fixes. For example, adjustments to the Hp bar of the supply boxes, spawn timers, the degree of vulnerability provided by the "culling time" or "heavy medal" debuffs, the amount of medals dropped per kill, etc. IF we're lucky, speed hackers and noclips will be patched sometime in the future, but what we can expect to see during the pre-season of Feast is a series of hotfixes to the actual game-mode itself.