Iirc it says whichever party member does the most damage to the supply box recieves the buff/item. Curious as to how healrs are suppose to get the healing kit from it.
Unless,of course, you can exchange buffs amongst your team.
Iirc it says whichever party member does the most damage to the supply box recieves the buff/item. Curious as to how healrs are suppose to get the healing kit from it.
Unless,of course, you can exchange buffs amongst your team.
Either way, right from the start the game it sounds like a race to defeat a PvE object.
That depends, the map looks like it will have three sections, a Red and Blue side, with a central area (perhaps more, but I see three distinct circular arenas so far). If the kits spawn in your "area", then at the start things should be pretty evenly matched. The team that remembers the kits mid-battle will then be the ones that gain an advantage.
I hope that the kits themselves are actually unique, rather than generic. There are four types, I'd hope they're labeled as such when they're on the battlefield. I wouldn't want to have a generic kit that will RNG me an Offensive Kit when I really need a Medical Kit.
EDIT:
Looking at the previews a bit more, the map actually seems fairly large.
That's a ramp going round, right? Up and round, no less...
Wonder if we'll drop into a middle skirmish area, with a "spawn" area with all our Kits or something... Pretty worried about team members just wasting Kits now...
Last edited by Nalien; 02-03-2016 at 02:04 AM.
I got the impression that the buffs are applied to the entire team, and the type of buff coming out of the box is either random or determined by the number of medals dropped from a defeated player. It should be fairly balanced regardless of who attacks it and what's inside it.
I don't think that this is going to be a big issue. They weren't 100% clear in the live letter about it, but the way boxes are handled does not seem random. I got the impression that the types of boxes dropped and when they are dropped, is directly tied to player actions and performance. For example, if you score a certain number of medals off of a dead player, poof, a box spawns. Either that, or the type of box that spawns will be tied to player performance. I can't confirm that with certainty, yet, but when they said that the number of medals dropped by a defeated player would have "various effects" I got suspicious that this is what they were talking about.
It would make sense too. IF it works this way, the boxes would be a way of gaining momentum or initiating a comeback. The team who did the killing would have the advantage (unless the dead guy can respawn and get their ass back there fast enough), but the fact that either team can win it makes it pretty fair, and a good way of turning the tables.
Thinking about it, perhaps it would be better for them to have more HP... That way it becomes more of a tactical choice; You can start whacking on a box, but then you might get "ambushed" by your opponents...
Yeah, but that's what Slaughter was. IMO, and I think many share my sentiment, Slaughter as a game mode blew chunks compared to the more traditional game modes like "Team Deathmatch", "CTF", or even Seize.
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