I would rather they address all of the points you touched on under 'notably absent content' than implement a new mode.
Fix what's broken first, then add new things please :/
I would rather they address all of the points you touched on under 'notably absent content' than implement a new mode.
Fix what's broken first, then add new things please :/
Agree! I was kinda dissapointed that there was ony one option in 8v8, i mean why there is not ranked one for that? i would have rather seen FL tweaks instead new modes but i kinda understand that we needed atleast one competitive mode in pvp. I hope they will someday add 48man back and remove 72 instead while upping secure and slaughter to lvl60, 48man for secure, 24/48 for seize and 24man for slaughter then we would have 3 awesome sized lvl60 FL maps instead just one.
PS: I also dont see the point of having a solo-que ranked, i mean who the hell wants to do that when your "ratings" are at mercy of RNG? doing anything serious whitout pre-made and TS seems just so pointless, atleast for me.
Last edited by Synestra; 01-10-2016 at 02:37 PM.
I think there is no ranked 8vs8 because the queue times would likely be very long for it and you'd likely find yourself running into the same team over and over. However, I think ranked 8vs8 could become a thing in a future patch if feast mode gains enough popularity and an increased PvP playerbase. Personally, I'd like to see a ranked 8vs8 CTF someday.Agree! I was kinda dissapointed that there was ony one option in 8v8, i mean why there is not ranked one for that?
PS: I also dont see the point of having a solo-que ranked, i mean who the hell wants to do that when your "ratings" are at mercy of RNG? doing anything serious whitout pre-made and TS seems just so pointless, atleast for me.
And I agree about the ranked solo-queue comment. I think it'll heavily favor the team with the stronger healer most of the time, as opposed to the team with a better tank or better ranged/melee (based on what I've seen during the Wolves' Den solo queue Fridays). We'll see though, I guess that's one of the reasons we'll be having a pre-season from 3.2 to 3.25.
Last edited by nickx; 01-10-2016 at 05:34 PM.
Hell yeah! Something like SWTOR's Huttball would be soooo awesome, imo its best CTF mode i have ever played.
https://youtu.be/mT5i0HG3LO4?t=13m30s
That mode is still a reason why i would like to play that game but damn you EA and your "free2play" model![]()
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I think the idea was to appeal to casual players in a way that is fair.
Basically, SE would be in the wrong if they locked out players who will not or cannot play PvP with a hard-core attitude. Not everyone will or can join a TS or form a pre-made. Some people have an inconsistent work schedule, for example, which makes regular log-ins impossible. Scheduled matches at specific repeated days are not always an option. The PF makes it at least possible to form a one-shot Pre-made for when you are online, but lets face it, that's still basically running with a group of randoms. They're just slightly less random than DF slotted players. The solution? There really isn't one, but SE can pretend there is.
Basically, Solo-Q (ranked) options give SE a ready response for people who will inevitably complain about not being able to get ranked rewards. If someone says that ranked rewards are too elitist and only available for pre-made static groups, SE can point to the Solo-Q ranked option and say: "No they're not. You can play that." Never mind the fact that Q times will be obscene. It's the fact that it's there that counts.
That being said, this is also assuming that the ranked solo-Q is a dead Q. Running with a pre-made is obviously ideal, but there are a lot of lazy players out there who would rather just Q up and be done. Further, PvP is not equally popular on every server. Some don't have a solid PvP basis to even form pre-mades. With those two things in mind, it's entirely possible that ranked solo-Q could be the most popular Q option. Personally, I'm a little more disappointed that the 8v8 mode was not given the same options, as I have a feeling that the medium sized format will be more fun than the traditional 4v4 one.
I totally agree with you. Unfortunately, we don't get a say in the matter. If we did, they would have fixed some of those points in 3.1. Hell, some of it would have been adjusted back when Slaughter came out. Sadly, it does not seem that SE is interested in addressing these issues.
To be frank, they are probably assuming that Feast will address those issues without need for further adjustments. Feast does away with GC restrictions, because it's similar to WD in that there are only 2 teams. Presumably, we'll see the revival of "Fangs" vs. "Claws" in this game mode. So the GC issue will be redundant in SE's eyes. This is mostly because each new PvP addition traditionally kills its predecessor. So, SE is probably banking on no one caring about Seize, Secure, or Slaughter after Feast comes out. Basically, they're trying to distract us with something shiny and new while they sweep the dusty and old under the rug.
I am honestly interested in Feast, though. If my speculation on re-spawns and scoring pans out, then Feast could stand to be pretty fun. It would also address the leading criticism of the original Wolves Den, which was that it quickly grew stale because it was far too repetitive. It really depends on if SE did this "right." With their track record, I'm not going to hold my breath, but if they did do it right then Feast should be a nice addition. It's just a shame that it won't be met with increased level caps for WD and FL. Bringing everything up to 60 and providing a PvP roulette would provide a much better variety then adding a single game mode alone.
EDIT: I should also note that the live letter is not the be all end all of the issue. They usually tend to address the "big announcements" during the live letters, but they are a little scant on the details. It's possible that we'll be given more with the actual patch notes. I'm not an optimist, but I'm still holding a tiny candle that maybe some of those issues will be addressed in the official notes.
Last edited by Februs; 01-10-2016 at 06:33 PM.
exactly this.... what do they do to try improve queues ?? add another completely different mode which will make frontline queus 3-4x longer nows honestly its like they want frontlines to die off instead of fixing the problems .-.
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