Quote Originally Posted by Februs View Post
Saying that you would rather have the system judge player rankings based on top percentage within specified jobs rather than top overall is fine and dandy, but what are the criteria for making it to the top ranks? How would we be evaluated? If the answer is simply "by our overall number of wins," then not a lot actually changes.
Not sure if there is actually a fair way to determine that in a team game. If it say judged an individual based on their damage or healing output, it wouldn't account for all the variables in a pvp match, like a whole team relentless focusing on you and using stuns and sleeps to reduce your performance. It's not like a training dummy exercise where a person can perform a certain way with consistency, so I think any quantifiable metric isn't telling the whole story. Things could only really be fair if it was a 1 vs 1 type of game and the jobs were balanced so well that they were basically all the same.