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  1. #11
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    I was thinking though, rather than provide an additional Stun, could we not just adjust how Parry works in PvP? I mean, Parry needs an overhaul in general anyway, but it would be nice if Parry was somewhat more reliable in PvP for Reprisal and Low Blows... Heck, quality of life adjustment for Dark Knight in general; Reprisal and Low Blows to also trigger from dodges, since Dark Arts Dark Dance and Dark Arts Dark Passenger are a solid evasion combo...
    We might have to wait on that. SE stated in a recent live letter that they were reviewing the current Parry stat and considering making some adjustments. I don't think they said anything definitive about it yet, but it's on the table for discussion.

    As for Ranking rewards being separated by jobs, how would you guys propose this be done? Match outcome doesn't quite work, because it would still be dependent on the team working as a team. Personal performance seems like a more "fair" way to determine ranking, but I don't see how they could possibly measure that for Tanks and Healers. For example, a healer might be healing HUGE numbers, but completely ignoring their utility and costing (such as sleeps, heavies, binds, etc). Does that healer deserve a higher ranking than the one who is using their CC effectively at the expense of a bit of healing? And what about tanks? Dmg mitigated isn't really a thing in PvP, because no Dps in their right mind goes after the tank unless they have no other option. Aggro is not a thing either, and Tanks don't have huge dps numbers. That leaves utility (such as stuns, debuffs, healer defense or offense, etc) ... but how does SE monitor that?

    I'm all for being stacked up against the other players within my job bracket (be it job specific or even just "Tanks"), but I just don't get how they'd be able to accurately measure how well or poorly healers and tanks preform short of actually watching each match. They could just tally the matches you've won or lost, but that's no different than how it's done now, really.
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    Last edited by Februs; 04-16-2016 at 08:16 AM.