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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Grit is worthless, Dark Knight has MP to worry about and losing Blood Weapon is going to do more harm for your DPS than anything... In Grit, you cannot sustain MP for Dark Arts and that does far more to nerf Dark Knights DPS than the -205% damage dealt.

    Warrior wins out in that regard, it can stance dance as needed. What really matters here though is survivability; Paladin has an easier time getting Clemency off, Warrior has Second Wind and Equilibrium. Dark Knight? Grit Souleater is pathetic. In reality though, this adjustment doesn't make tanks tank, it encourages people to spread medals across their party... Everyone is out right easier to kill because of this, and that just highlights Dark Knights utter lack of any meaningful self healing capabilities, the Job is nothing more than a liability. Paladin and Warrior can take care of themselves somewhat (Clemency even helps other party members, as does Thrill of War, which now helps casters too) while Dark Knight cannot. So not only does it lack any meaningful utility whatsoever, it also requires more attention from its healers...

    It's no utility, no stopping power, and requiring extra attention from healers, versus utility, stopping power, and actually being able to heal your healers... The balance here is absolutely abysmal... Being able to chase and spam ranged skills to interrupt was all Dark Knight had going for it, but the interrupt changes burned that away...
    (0)
    Last edited by Nalien; 03-17-2016 at 05:20 PM.