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  1. #1
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by AdamZ View Post
    Is that a true comp? Between the eyes on off GCD, while an empyreal barrage in on GCD. And Mech's have Rapid Fire which is close to empyreal barrage. Rapid Fire when paired with Reload and Gauss Round is also 660 potency... Or am I not understanding something?

    All I know, a good Bard on the other team, does not scare me the way a good Mech does.
    Then you have never met a good bard. With buffs/DoTs up, our Barrage>EA>FS>SW combo, can 0-death almost anything that isn't a tank, or has DEF buff. I often use it to insta-gib healers during the start of the match. DoTs and Straight Shot setup serve to remove the Stoneskin/Aldo they start with, which gives me full access to their HP bar. Then it's just a matter of getting those three off, and no more healer.
    (2)

  2. #2
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Isala View Post
    Then you have never met a good bard. With buffs/DoTs up, our Barrage>EA>FS>SW combo,
    So that has a total Pot of 660+170+250 (assuming both dots up) for a total of 1,080

    Now if we follow the same idea, one GCD, two off GCD's for Mech you get:
    Between the Eyes 450
    Gauss Round with ammo on GCD 220
    A Rapid Fire Gauss Round with ammo for 660 (off GCD)
    Total 1,330
    Nor does that need two gcd's to set up.

    Even after adjustment Mech beats out Bard by a total of 250 Pot (basically a third combo hit from a melee). 1,080 is good, but a double fell with Brutal Swing from a WAR is 1,100 (500+100+500). So it is not "special" (unless I missed something in the Pot calc)

    Not saying Bards are not good, and any really good player is going to make you go damn it in solo-que. But a really good Mech, with that Pot? Brown Pants.
    (0)

  3. #3
    Player
    Craciant's Avatar
    Join Date
    Apr 2016
    Posts
    2
    Character
    Craciant Vairemont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    What's so bad about casters using +VIT gear in PVP to ward interruption?

    Is it really so bad that players employ different strategies?

    Must gear be so one dimensional?


    EDIT: Before the flame, I just used +INT gear anyway. So I didn't get nerfed.
    I just think the motivation behind this change was "players are doing something we didn't anticipate" not "this is imbalanced"
    (0)

  4. #4
    Player
    Jimjo's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomisa
    Posts
    66
    Character
    Jimjo Cetra
    World
    Odin
    Main Class
    Marauder Lv 70
    So... with a few games in today for the season here is my verdict on Feast Solo Que at the moment:

    All the changes that were added are decent. Good Job on that part Square Enix.

    Still I dont feel it. This mode is won by the better healer in 85 % of all the matches. The best way to ensure winning in Solo Que is being an exceptional healer. Being a good DD or Tank on the other hand is nice, but wont influence the outcome of the match as drastically.

    At the end of the season I think the top Solo Que players will mostly be healers for that reason.

    Suggestion: Maybe try to break the rankings up per Job so we dont have the best player per datacenter, but the best player in a specific Job per Datacenter.
    (0)
    Die deutschsprachige Freie Gesellschaft Persistence <<PST>> sucht nach Mitspielern. Bei Interesse meldet Euch im Spiel per /tell Jimjo Cetra.
    Weitere Infos auch unter:
    http://persistence.clansweb.com/

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Jimjo View Post
    Suggestion: Maybe try to break the rankings up per Job so we dont have the best player per datacenter, but the best player in a specific Job per Datacenter.
    Yep, been suggesting that for a while now. Not only does it provide more opportunities for rewards, as well as better rewards (Job specific ones, as nice as the gear shown was, it doesn't really fit some Jobs, and I'd much rather see PvP Relics anyway), but it also has a positive impact on Job meta. Doubt it would be too noticeable, but hopefully we'd see a better spread of Jobs, rather than people jumping on the current popular bandwagon, since that just provides more competition for that number 1 spot... Much more balanced way to handle rewards IMO, having different roles compete is just going to make the most important role (Healer) rule the top spot...

    Making it Job based rather than Feast based also allows them to open the ranking up to all forms of PvP... That's just out right better for PvP, rather than queuing for Feast to up your ranking, we could instead have a proper PvP Roulette that makes the Fold, Secure, Slaughter, Seize and Feast relevant... All they'd need to do is standardize everything to have the same scoreboard (add Assists etc.) and rebalance the old stuff to Lv60 and possibly include new mechanics... I think that would be much better for PvP in the long run, frankly I'm sick of this flavour of the month PvP mode crap, have been since Slaughter...
    (3)

  6. #6
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Jimjo View Post
    Still I dont feel it. This mode is won by the better healer in 85 % of all the matches. The best way to ensure winning in Solo Que is being an exceptional healer. Being a good DD or Tank on the other hand is nice, but wont influence the outcome of the match as drastically.

    At the end of the season I think the top Solo Que players will mostly be healers for that reason.

    Suggestion: Maybe try to break the rankings up per Job so we dont have the best player per datacenter, but the best player in a specific Job per Datacenter.
    From a healer's POV, no, not really.
    If you get paired up with DDs that can't dps you won't get any coins, no matter how good your healing is. On the other hand I've seen many times ppl getting KO'd in <1sec, and some matches end in <1min. Surely you can delay a KO by spamming everything you have but you still hope that your team does more damage before you run out of MP.

    I'm all for more rewards though.

    P.S. Finally ended that Bronze life.
    (4)

  7. #7
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    Snip
    All in all, I'm seeing some good changes so far.

    It's hard to speculate on how the new interruption thresholds will work without actually seeing them in combat, but it sounds as though it will put interruptions back within the range of low damage jobs (such as Pld) without making every single hit of a high damaging job (such as War) cause an interrupt. I look forward to seeing how it plays out in practice.

    Matchmaking and Heavy Medal changes look good as well, and I'm glad to see more job balancing adjustments being made, especially for Drk. Drk still lacks any real party utility (outside of maybe using Carnal Chill, if you happen to slap it on multiple targets), but at least the job won't feel completely gimped in comparison to Pld and War.

    I do have a few questions, though. In this list I've not seen any content relating to the much debated Morale stat and PvP gear, the current state of Tome farming, nor the widely outdated rewards and vendor system. Have any decisions been made about these three issues? If not, are you still looking for player feedback and suggestions for them? I'm sure the community will be happy to continue to spit out ideas.
    (0)

  8. #8
    Player
    FreggyBloodsworn's Avatar
    Join Date
    Apr 2016
    Posts
    3
    Character
    Freggy Bloodsworn
    World
    Odin
    Main Class
    Dark Knight Lv 60
    • Dark Arts
      Recast Time: 5s → 3s (PvP and PvE)

      this such a pointless buff if you don't decrease the mana cost of dark arts in pvp by 50 %




    • Carnal Chill
      Recast Time: 120s → 90s (Enhanced Carnal Chill: 90s → 60s)
      Damage Penalty: 10% → 40% (Enhanced Carnal Chill III: 20% → 60%)
      Duration: 20s → 6s

    it will definitely be something the enemy team cant ignore but it seem pretty easy to counter even tho i will enjoy timing it right 6 sec ? some black mages cast time is longer then that. 10 or sec duration would be a better balance. the short duration of this makes this so easy to counter. other numbers that could work would be 50 % damage penalty. 10 sec duration. it will definitely be a game changer but if we are not getting a meaningful dps buff i think the duration of this should be at least a bit longer
    (0)
    Last edited by FreggyBloodsworn; 04-12-2016 at 03:30 PM.

  9. #9
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FreggyBloodsworn View Post
    [*]Carnal Chill
    Recast Time: 120s → 90s (Enhanced Carnal Chill: 90s → 60s)
    Damage Penalty: 10% → 40% (Enhanced Carnal Chill III: 20% → 60%)
    Duration: 20s → 6s[/LIST]
    6 sec ! ? some black mages cast time is longer then that!! 10 or 15 sec duration would be a way better balance. the short duration of makes this so easy to counter. other numbers that could work would be 50 % damage penalty. and 20-15 sec duration.
    Being able to shut down every burst in PvP on a 60s cooldown isn't enough? You are greatly underestimating this change.
    If you're able to use it right, Carnal Chill will be one of the best 4v4 PvP skill in the game. But this fall into the git gud territory.
    (0)

  10. #10
    Player
    FreggyBloodsworn's Avatar
    Join Date
    Apr 2016
    Posts
    3
    Character
    Freggy Bloodsworn
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fyce View Post
    Being able to shut down every burst in PvP on a 60s cooldown isn't enough? You are greatly underestimating this change.
    If you're able to use it right, Carnal Chill will be one of the best 4v4 PvP skill in the game. But this fall into the git gud territory.
    i will like timing it right. and 20 sec is to long 10 sec and 50 % dmg reduction is where i rather have it on but it all remains to be see how it plays out. one thing is sure this is a positive change for dark knight. i just rather they had a bit longer duration and lower dmg reduction. used right it will definitely be a game changer.
    (0)

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