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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Zhexos View Post

    Thank you for assistance!
    From what I understand 4v4 group will not be ranked. Although I understand some of the rational behind this... It\\'s killed a lot of insentive for people to take this seriously. I can\\'t imagine ranks being anything short of rng while you have no control who you party up with. Say someone decides to go afk or throw a match, now my rank would become trashed as a result. How is this anymore fair then a good group of premades?
    (1)

  2. #2
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    The rewards are going to have to be way more available than 1/10/100 per data center to gain any interest from me.

    Regarding 4v4 solo queue, I'm only 20 matches in, 10/10 lose/win and I really don't want to continue. Much like wolves' den, the feast feels like you either completely crush the other team, or you get completely crushed. It's the nature of the small 4v4 teams though; everyone has to carry their weight, and if just one person doesn't, your team's going to lose. That's not a fun risk in a solo queue.

    I much prefer frontlines. The 24-man job variety/skill/following orders/etc can't be accounted for like the 4v4 pros/counters to perfect setups that will develop. That randomness keeps pvp fun and interesting for me. I hope frontlines doesn't die if people have to devote unreasonable amounts of pvp time just to stay on top of their Feast tier.

    Like Renault mentioned....

    Quote Originally Posted by Renault View Post
    We are talking old school, Vanilla WoW, "Hey Jimmy can you log into my account and grind some PVP because I need to sleep", kind of playtime.
    That works for some people, but I'm not one of them.

    There's some feedback for you.
    (1)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    All modes:

    AST nocturnal sect is too overpowered, it needs to be nerfed to either not be instant cast or the shield be made so weak that any attack will break through it, even weak moves like shield lob or piercing talon.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Cabalabob View Post
    All modes:

    AST nocturnal sect is too overpowered, it needs to be nerfed to either not be instant cast or the shield be made so weak that any attack will break through it, even weak moves like shield lob or piercing talon.
    ....lol...
    (4)

  5. #5
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Slappah View Post
    What's your point? You're just providing proof of what I said being true.

    This is preseason, season 1 doesn't start until 3.25

    This is 3.21

    Preseason has no rewards
    I think their point is that the highest ranked solo players get the goodies. Ranking has already started so unless everyone is reset to zero at the season start people are already climbing the ranks. I'm assuming that's the line of thought & going by how the SE information reads I can understand where they're coming from. It's probably yet another SE translation error in how awards will be given but if it's based on rank, rather than wins/points, then some players are already way ahead.
    (0)

  6. #6
    Player
    Destyno's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    Destyno Fromthehell
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    once again the moral do not need you to have the pieces 205 or 180 does not change anything we are all the same I still have not figured out if the SE does not pretend to understand the real players pvp , or does not understand anything of pvp
    (0)

  7. #7
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I don't PVP anymore, but from time to time I am interested in the discussion. To me it sounds like the devs only listened to two points of PVP feedback: "Queue times are too long!" & "People keep wintrading!" Seriously, why are those the only things they heard? I might be simplifying this way too much. If there's evidence they've listened to other feedback, that would be very nice to see.

    Also, that's not even mentioning that they can't even get the most basic of basics of a competitive PVP system right. It's strange, but it's not completely surprising to me because I see FFXIV as a PVE game, no offense. However, stuff like rating gained/lost from matches, the rank structure, and the reward structure should be common sense design regardless if you play PVE or PVP, but it seems totally screwed up. I can't imagine them ever designing PVE with these messed up systems, so why are they seemingly confused about what to do for PVP?
    (2)
    Last edited by Teiren; 03-11-2016 at 07:58 PM.

  8. #8
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Teiren View Post
    .
    Queue times were a huge issue, I really enjoy the lower queue times now, but I suspect it will become impossibly long as interest decreases. They don't have enough incentives or a good enough system to make FFXIV PvP self sustaining, and once people start leaving it feeds itself with poor queue times causing more people to leave. Not to mention when score based matches start happening, the queue times would skyrocket.

    SE does need to work on Tourney structures. Just look at how LoV or TT tornies are handled. The best LoV player in the world wouldn't be able to win a LoV tourny due to how the points are handled, and don't get me started on TT.

    So it's no surprise they can't get PvP rankings right.
    (2)
    The tiniest lala.

  9. #9
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PotatoTree View Post
    Queue times were a huge issue, I really enjoy the lower queue times now, but I suspect it will become impossibly long as interest decreases. They don't have enough incentives or a good enough system to make FFXIV PvP self sustaining, and once people start leaving it feeds itself with poor queue times causing more people to leave. Not to mention when score based matches start happening, the queue times would skyrocket.
    I realized I forgot to give context. What I mean is I'm looking at all the complaints about people getting matched with literally anyone. That certainly helps solve the queue time issue, but it's clearly not a good solution. It's like something you to do at the expense of all else. Then again, I suppose there is no other way to counter long queue times.

    And when I mentioned wintrading, I meant how they're not planning to reward ranked parties. Once again, this helps to counter wintrading, but it's also clearly not a good solution because it comes at too much of an expense.
    (0)

  10. #10
    Player
    Zafran's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    37
    Character
    Zafran Lamanera
    World
    Cerberus
    Main Class
    Warrior Lv 70
    I know im just repeating what was already been said, but its the most important part

    * No reward for Team 4v4 ranking is unacceptable. Solo queue is too random to take competitively. Please reconsider!
    * The rewards are way too few. I understand that they should be only for the best of the best, but 100 players per data center? really? That means it could be possible that some servers might not even get to see those items at all.
    I think the reward should be based on percentage instead of a fixed number. say for example:
    The top 1% of the data center get the furniture
    The top 3-5% of the data center get the Chest Piece
    The top 5-10% of the data center get the head piece

    Numbers can be changed ofc, this is just an example. This way there is a better chance for people to get the rewards, WHICH will increase the interest and lust for them.

    simple put, the reward system right now is unappealing, and thats a shame because the Feast is one of the greatest additions to this game in a long time
    (4)

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