Thanks to Gm Tymriss, was very kind and nice about the problem.
Let's hope this scalates to the producers and they find a fix for the cutscene thing.
Thanks to Gm Tymriss, was very kind and nice about the problem.
Let's hope this scalates to the producers and they find a fix for the cutscene thing.
It's been a major issue ever since the game launched and they haven't fixed it yet.
A can't-pull-while-in-cutscene rule would need some way of overcoming the problem of people staying permanently in cutscene by just not advancing the dialog.
Maybe SE could do more to at least encourage helpful play, though. For instance, the bonus tomes that come with having a new player in the group could be added only if everyone gets to take part and nobody gets locked out of anything. It wouldn't actually prevent excluding them, but at least it would be a clear statement from SE that you're not supposed to be excluding them from the run. Maybe if that rule were added in combination with boosting the amount of that new player bonus, even speedrunners would see a tomes per hour advantage in letting everyone play.
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