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  1. #1
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80

    DoL (and DoH) needs some serious love.

    As a foreword, yes, I am one of those people who max levels everything DoH/DoL every chance I get, regardless of if there is immediate profit in it.

    That said, I feel that improvements to the classes (even DoH) have been seen as few and far between, and some seem merely to be a "kick the can" move meant to either string us along or make us bored and move on to other content.


    Sure, new gatherable resources & recipes come, but they become quickly overshadowed by another tier, so I don't consider that very ground-breaking new content.

    Back in 1.0, DoL and DoH served a larger purpose, even in combat scenarios.

    People depended heavily in some cases on consumable items.
    DoH/DoL were star players in Hamlet content, often regarded as necessary inclusions.

    ...both of these have faded, and mixed content seems to be all but forgotten.

    We want variety of play again.

    I understand some feedback of hamlets was bad, but that doesn't mean it couldn't be restored bigger and better than it was before.

    Let DoL get a bone for a beast tribe daily option.

    Give crafters in-city and open world village fates. Give DoL their own fates.

    Give us DoH- and/or DoL-welcome instanced content.

    Give them team related options that aren't so static and limited as current workshop crafting is.

    For that matter, if people put crafting furniture in a private room, please allow other FC members to activate it and reap benefits.

    Give players craftable-left-side gathering gear from red scrips.

    Give gatherers much more challenging (and valuable) target materials to attempt.

    Please drastically improve the 3.0 version of desynth, give people a legitimate reason to level it past 110.

    Please... please. Improve grand company content and restore the NPC and player value in what we can provide, apart from generating seals... to get more ventures... for rng chance at... stuff.

    Consider giving us a new DoL class. Gnath are scavengers, yes? Perhaps they are skilled in retrieving surplus materials from dead creatures, and would be willing to share in their art. Which can be utilized in weaving and leatherworking, even boneworking (GSM)

    I think we could do better to entice people to play gatherers (and crafters) for more than just dry, one-dimentional grinds.

    This message is for devs, but if other people have constructive ideas on HOW improvements could be implemented, please feel free to share.
    (2)
    Last edited by Duuude007; 01-14-2016 at 09:47 AM.

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Give gatherers much more challenging (and valuable) target materials to attempt.
    That would either end up in another annoying RNG grindfest or in "get moar stats to mine this node".

    I seriously doubt that gathering will ever get "challenging" content in the sense that player skill & thought are required.
    (0)

  3. #3
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duuude007 View Post
    Please drastically improve the 3.0 version of desynth, give people a legitimate reason to level it past 110.
    I promise you there is a future relic step that's just itching to grant this wish. The 3.1x series is likely SE just giving people enough time to level desynths while still being able to enjoy the rest of the content.
    (0)