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  1. #41
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kerrigen View Post
    1/ "but if you do that the servers will explode!!!!"
    2/ "this game is already sooo generous with inventory room"
    3/ PS3 limitations.

    Pick one. Or three.
    server issues:
    If the expense of storage and bandwidth of retrieval is making them so stingy about inventory space, then they should be focusing on more efficient systems.

    The armoire is extremely space efficient, because it only stores a single bit (a yes/no of whether we do or do not have the item) for each thing it can hold. A glamour database could do the same. And if (again like the armoire) it were the type of feature where you go somewhere and interact with something to bring it up, then it's not tying up memory space with the "always available" requirements of our regular inventory.

    A dedicated crafting mat storage system wouldn't need to remember anything except stack sizes (figuring a couple bytes for the number of NQ and another couple bytes for the number of HQ, it would only take about 7kb per character to store all 1760 crafting mats in the game.) But to obtain that efficiency, it would have to hold all crafting mats. Having a limited number of slots and letting us choose which mats to store there would mean having to store both an item id and the stack size for each slot. That alone would likely triple (or more) the space per item, even without also adding all the additional information that a more generalized item slot (like inventory or retainer inventory) can need.

    The same holds true of a tackle box. It would only need a stack size for each type of bait, so could be done much more efficiently than keeping them as individual items. (And again, it could be set up for the list of baits to only remain in memory while we're fishing or interacting with it rather than the always available rules of regular inventory.)

    Retainers (or our own inventory) are versatile in being able to hold any type of item, but in exchange for that they're not nearly as efficient.


    plenty of space already
    That might actually be true for someone who doesn't craft, doesn't collect glamour gear, and doesn't fish. (Or, if they do any of them, does so only to a very limited extent.)
    But having to curtail really major sections of the game like that eliminates the justification that extra retainers are a bonus luxury feature that justifies an extra cost. I'm barely into the game's original endgame and still a long way off from its current endgame, and I've already had to resort to getting a third retainer, and will soon have to extend that to a fourth, just to be able to continue utilizing all the game's classes. In a subscription based game, the subscription should give us access to all the game's basic features. This one doesn't.


    PS3 limitations
    This might affect the UI and how we interact with these systems, but doesn't impact the total amount of information stored, because our client system only needs to hold what we're interacting with at the moment, not everything that exists for our character.

    As an example, if dealing with all crafting mats in the game at once would be too difficult to manage (alongside everything else going on) on a PS3's limited memory, then maybe when we go to the crafting mat warehouse (or whatever it is), we ask something like "show me all cloth items I have" or "show me all stone items I have" instead of getting a list of all our crafting mats at once. So long as we can move any of the crafting materials we have in inventory into the system regardless of category (which the client shouldn't have a problem with - it's holding inventory anyway), then having to retrieve mats from storage on a per-category basis wouldn't be too difficult (or no worse than having to both store and retrieve items per retainer).


    summary
    While we've seen all these reasons cited by people trying to justify the lack of space, none of them really hold up.
    (8)
    Last edited by Niwashi; 01-15-2016 at 08:09 AM.

  2. #42
    Player
    BlatantPyre's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    134
    Character
    Cornell Holt
    World
    Jenova
    Main Class
    Weaver Lv 50
    Niwashi...you da man.

    To add to his post's merit, as I've said I have been using the retainers of alts I have to store items for one character, using the fc chest to trade back and forth (tedious beyond sanity). I craft (all classes), I use novelty gear and have multiple gear-sets for that purpose (on top of normal gear-sets for all of my jobs and the 11 DoL/DoH classes), and yes, I fish. Extensively. Oh, and I garden...theres a lot o' seeds...not to mention the multiple beast tribe currencies. I've barely gotten into original end-game with this character...

    Six of my ten retainers are full, and I will have to move on to a seventh soon. I too have not yet gotten into HW, by the way...

    As has been stated, it's clear SE intended for people to use as many jobs/classes as possible (any crafter knows that having all classes exponentially increases your ability to craft due to crossover abilities, any individual class will have a hard time crafting well at all). SE is obviously limiting the base game to get people into paying beyond base subscription, which is not cool by any means.

    I understand there's a lot of speed players who don't see any of this (though they tend to miss huge portions of the game anyway), but if SE intended for us to skip most of the content in their game...well, that would just be ridiculous.

    Intangible storage systems are really starting to grow on me, and there is no excuse not to implement them. I'd take an additional free retainer per expansion as well...but something's got to give.
    (3)
    Last edited by BlatantPyre; 01-15-2016 at 01:36 PM.

  3. #43
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'm still at a loss for why people need so many retainers and inventory space.

    I have 3 myself, but I don't even touch the storage for one of them and I'm a full time crafter and glamour enthusiast. Why in the world would anyone need 6+ retainers?
    (0)
    Last edited by FoxyAreku; 01-15-2016 at 02:16 PM.

  4. #44
    Player
    BigTough's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Paris Alexus
    World
    Malboro
    Main Class
    Marauder Lv 90
    Foxy Areku, Lets say you're telling the truth... and you had 5-6 glamour sets for your main... about about another 8 for all your other classes (including all the event glamours) PLUS your main gear sets. That's Head, body, hands, and feet mostly for glams, sometimes the legs too and then your belt for your main gear sets. Then you have all your acc's and allllll your ingredients. There are well over 100 recipes in this game with each recipe requiring 2-8 different ingredients and we're talking about 8 different crafting classes here. Now lets say you want to be able to craft something on the whim so you store most your mats for later so you don't have to go out and gather HQ mats for hours, every single time you want to craft.
    (2)

  5. #45
    Player
    BigTough's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Paris Alexus
    World
    Malboro
    Main Class
    Marauder Lv 90
    So, you now have something like 2-3 retainers just full of gear seats and glamours, and another 3 full of crafting materials and other game items like materia, dyes, housing items etc...

    It's a real problem, it's easy to jump on someone elses post to tell them their wrong and we don't need this extra stuff in the game, in fact most people love to do that on other peoples posts because they some how think it makes them feel smarter or better... I'm probbably sounding mad, I assure you I'm not, I just see this kind of stuff all the time on peoples posts where somebody is asking for something we legit need, only for some person to come and try to ruin it by talking about how well THEY do without it. The community keeping each other down is no way to progress. That is also a real problem.
    (2)

  6. #46
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Truth: Extra inventory space would be free if no one paid for it!

    Also all the reasons why they say they can't give more inventory space are mostly LIEs

    We can't give everyone a 3rd retainer it would break the server. Yet if every use Paid for retainer they would make it work. MAJIC!

    They can't have a system in place where 80% of player base all of a sudden paid for 6 retainers and the rest where like oh sorry you can't have one. Our Retainer DB is capped.


    It's purely a money Grab. My 2 retainers are almost always full. But then I sell a bunch of crafting items and I have a lot of space. Then I go to craft buy the stuff off the Markets for cheaper then I sold the raw items for and in the long run I've saved gil.


    MMOs hoarders loss in the long run...
    (1)
    Last edited by CrystalRainbow; 01-16-2016 at 06:54 AM.

  7. #47
    Player
    BigTough's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Paris Alexus
    World
    Malboro
    Main Class
    Marauder Lv 90
    Quote Originally Posted by CrystalRainbow View Post
    Truth: Extra inventory space would be free if no one paid for it!
    Good luck getting everyone on that bandwagon.
    (0)

  8. #48
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Maybe it has to do with how I don't play every job, just Scholar, AST, Machinist, and summoner (though I do have everything else sans paladin and ninja at 50 I've not touched them since heavensward), but I just don't see the need for that much space. I'm sorry.

    I can't help but think people just hoard mats they don't need to for most of it.
    (0)

  9. #49
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    In theory, we should be able to play every class on a single character.
    If you don't have a problem with storage because you are only interested in playing a few classes that's great, for you.
    Maybe spare a thought for those of us who would like to play most or all and glamour some of our gear as well.
    (2)

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