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  1. #71
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Februs View Post
    That said, the concern that a lot of us have over this change is that there won't be a strong enough incentive to continue playing PvP.
    There's a Gloria airship mount for 200 Feast victories, a bunch of different titles per role, and the 205 gear does take quite a lot of matches to farm full sets. I think the real deterrent to playing will be long queue times caused by fixed party composition requirements. I think most people prefer the casual free-for-all frontline modes with equal queue times for all roles and large-scale fights. I think Seal Rock and Seize mode is the most success this game has had with PvP and I'd prefer them just making lots more frontlines seize maps with different gimmicks.
    (2)

  2. #72
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nalien View Post
    If you were going to remove anything, it should have been AP and left Rank 50 specific Glamours in place... AP will have an impact on fights, Glamours will not...
    The popoto makes a good point, removing the rank on the glamour gear instead of the actually useful PvP action points really makes me think the devs don't think these things through.
    (3)

  3. 02-26-2016 10:59 PM

  4. #73
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,778
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Ahh, kinda like all that work you did for relic only to get stomped on because newer, better weapons were released in 3.2 *sigh*.
    (2)

  5. #74
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well one reason people don't move to another GC is because PvP gear was ranked locked. When you grind for months trying to get armor, you don't want to move and reset all the hard work. This, with hope, might encourage people to move to other GC and even things out. I know, I know, GC restriction sucks but I"m not the developer, only trying to find the bright side of things.
    (2)

  6. #75
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rufalus View Post
    There's a Gloria airship mount for 200 Feast victories, a bunch of different titles per role, and the 205 gear does take quite a lot of matches to farm full sets. I think the real deterrent to playing will be long queue times caused by fixed party composition requirements. I think most people prefer the casual free-for-all frontline modes with equal queue times for all roles and large-scale fights. I think Seal Rock and Seize mode is the most success this game has had with PvP and I'd prefer them just making lots more frontlines seize maps with different gimmicks.
    The Gloria Airship mount is probably the only good thing I've seen that would encourage players to keep playing.Titles and such have been around since forever. They're nice, but they're not quite as tangible as stuff you can actually use (even if just for glamour). Both of these things are very long term goals, though. Most people attained Rank 50 long before they got their ADS mount from Frontlines (assuming they didn't frequently swap GC's). in the hierarchy of incentives, Rank typically came first because it was faster to achieve. Each level served as a mile marker and gave a sense of progression. Now, casual players will have to go for a very long stretch before they see any returns on their efforts.

    In any case, I don't think FL was the solution to PvP. Maintaining the status quo is not a fix, and GC restrictions were a constant hindrance that were quite possibly worse than any party restrictions could be. I am a little concerned that job restrictions will hurt queue times in Feast (especially in 4 mans), but I'm hoping that Feast will overcome this problem. The fact that it is objective based (instead of a free-for-all), and each job has a roll to play might be enough to get people into it. It doesn't look like it is going to be nearly as repetitive as WD, so it should have more lasting appeal.
    (2)

  7. #76
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    youll see no tanks in feast if it weren't for the strict party requirements. Feast would just devolve into dps + healer comps like it did in wow.

    I understand that Feast is the focus in 3.2, but too much emphasis on Feast might actually hurt pvp growth as a whole. Building up frontlines as a core pvp attraction would be a better way to grow pvp interest. Feast, even with great rewards, is going to appeal mostly to a smaller group of more serious pvpers.

    Sorry to be a downer, but I don't think feast will build mass pvp interest.
    (2)

  8. #77
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    The casuals attracted to frontlines will invariably play feast to break up the monotony. But focusing on feast and letting frontlines wither on the vine is a bad idea. I think casuals will play Feast initially cuz it's new, then find out they'd rather frontlines, but no support for frontlines, so they'd end up just quitting. Had frontlines been continually supported, those players will continue to play feast on the side as a secondary pvp activity.
    (0)

  9. #78
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Moreover, if LoL was the inspiration for Feast and this esports initiative, then I would suggest SE see learn and implement how Riot builds each classes kit to facilitate fun gameplay. This is especially true for tanks/bruisers. Tanks gameplay is boring... Even more so after the dps nerf. Unless they add shorter cooldown tank abilities like taunt, pulls/peels, shields or the like, I don't see myself playing feast as a tank just to medals bank. No amount of rewards will make up for boring gameplay.
    (0)

  10. #79
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    I understand that Feast is the focus in 3.2, but too much emphasis on Feast might actually hurt pvp growth as a whole. Building up frontlines as a core pvp attraction would be a better way to grow pvp interest.
    They tried this. Keep in mind that Frontlines saw three additions to the game mode (Secure, Slaughter, and Seize), before Wolves Den got Feast.Granted, SE shot themselves in the foot with the stupid GC restrictions, but in the end the mass PvP format did not work as a "core attraction." As for Wolves Den, the main problem was not job restrictions. Having pre-established parties gummed up queues a little, but not nearly as much as the monotony of the game mode. The real problem with WD was that it was just too simple. It was the same thing, over and over, and people got bored really quickly. Serious PvP'ers extended it's life a little by trying out varieties of tactics and forming pre-made parties, but the casual community just didn't get into it. By comparison, Feast will be a nice change of pace, and it's definitely better than those 72-man cluster F*cks.

    Quote Originally Posted by P4X0R10N View Post
    Moreover, if LoL was the inspiration for Feast and this esports initiative, then I would suggest SE see learn and implement how Riot builds each classes kit to facilitate fun gameplay. This is especially true for tanks/bruisers. Tanks gameplay is boring... Even more so after the dps nerf.
    You're gonna have to speak for yourself here. I almost exclusively queue as Tank for PvP because I find the roll much more enjoyable, and I find it fun exactly because it has less to do with Dps. No insult intended, but you are clearly coming out of the new wave of tanks (war's specifically) who thought that they were just a beefy Dps job. This could not have been further from the truth. Tanks are supposed to run as support in PvP. Party protection, bait and snares, healer defense, and objective secures are the roll of the tank. Learning how to use your kit for support purposes, rather than Dps buffs, was how a Tank optimized their role in the original PvP game modes. SE's colossal blunder with War Dps in 3.0 created a new generation of tanks who were all about Dps, but that's not what their job was supposed to be.

    Nerfing Tank dps is a return to having established rolls in a PvP environment. Jobs are now distinct, as they should have always been. You don't expect a sniper to roll around like assault, do you? No. That's not their job. The same thing applies here. Having distinct jobs plays into both party composition as well as team tactics, and that could not be more appropriate for E-sports.
    (0)

  11. #80
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    You seem to have missed the part where I asked for more utility. I know why they did what they did. I'm asking for more interesting gameplay in terms of fun tank mechanics like peels, shields, etc because that's what makes tanks fun inLol. Don't assume shit about me before you read carefully what I write?
    (0)

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