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  1. #1
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    Dugu Qiubai
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    Midgardsormr
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    Marauder Lv 70
    youll see no tanks in feast if it weren't for the strict party requirements. Feast would just devolve into dps + healer comps like it did in wow.

    I understand that Feast is the focus in 3.2, but too much emphasis on Feast might actually hurt pvp growth as a whole. Building up frontlines as a core pvp attraction would be a better way to grow pvp interest. Feast, even with great rewards, is going to appeal mostly to a smaller group of more serious pvpers.

    Sorry to be a downer, but I don't think feast will build mass pvp interest.
    (2)

  2. #2
    Player
    P4X0R10N's Avatar
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    Dugu Qiubai
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    Midgardsormr
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    The casuals attracted to frontlines will invariably play feast to break up the monotony. But focusing on feast and letting frontlines wither on the vine is a bad idea. I think casuals will play Feast initially cuz it's new, then find out they'd rather frontlines, but no support for frontlines, so they'd end up just quitting. Had frontlines been continually supported, those players will continue to play feast on the side as a secondary pvp activity.
    (0)

  3. #3
    Player
    P4X0R10N's Avatar
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    Dugu Qiubai
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    Midgardsormr
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    Moreover, if LoL was the inspiration for Feast and this esports initiative, then I would suggest SE see learn and implement how Riot builds each classes kit to facilitate fun gameplay. This is especially true for tanks/bruisers. Tanks gameplay is boring... Even more so after the dps nerf. Unless they add shorter cooldown tank abilities like taunt, pulls/peels, shields or the like, I don't see myself playing feast as a tank just to medals bank. No amount of rewards will make up for boring gameplay.
    (0)

  4. #4
    Player Februs's Avatar
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    Jul 2015
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    Ul'dah
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    Februs Harrow
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    Diabolos
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    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    I understand that Feast is the focus in 3.2, but too much emphasis on Feast might actually hurt pvp growth as a whole. Building up frontlines as a core pvp attraction would be a better way to grow pvp interest.
    They tried this. Keep in mind that Frontlines saw three additions to the game mode (Secure, Slaughter, and Seize), before Wolves Den got Feast.Granted, SE shot themselves in the foot with the stupid GC restrictions, but in the end the mass PvP format did not work as a "core attraction." As for Wolves Den, the main problem was not job restrictions. Having pre-established parties gummed up queues a little, but not nearly as much as the monotony of the game mode. The real problem with WD was that it was just too simple. It was the same thing, over and over, and people got bored really quickly. Serious PvP'ers extended it's life a little by trying out varieties of tactics and forming pre-made parties, but the casual community just didn't get into it. By comparison, Feast will be a nice change of pace, and it's definitely better than those 72-man cluster F*cks.

    Quote Originally Posted by P4X0R10N View Post
    Moreover, if LoL was the inspiration for Feast and this esports initiative, then I would suggest SE see learn and implement how Riot builds each classes kit to facilitate fun gameplay. This is especially true for tanks/bruisers. Tanks gameplay is boring... Even more so after the dps nerf.
    You're gonna have to speak for yourself here. I almost exclusively queue as Tank for PvP because I find the roll much more enjoyable, and I find it fun exactly because it has less to do with Dps. No insult intended, but you are clearly coming out of the new wave of tanks (war's specifically) who thought that they were just a beefy Dps job. This could not have been further from the truth. Tanks are supposed to run as support in PvP. Party protection, bait and snares, healer defense, and objective secures are the roll of the tank. Learning how to use your kit for support purposes, rather than Dps buffs, was how a Tank optimized their role in the original PvP game modes. SE's colossal blunder with War Dps in 3.0 created a new generation of tanks who were all about Dps, but that's not what their job was supposed to be.

    Nerfing Tank dps is a return to having established rolls in a PvP environment. Jobs are now distinct, as they should have always been. You don't expect a sniper to roll around like assault, do you? No. That's not their job. The same thing applies here. Having distinct jobs plays into both party composition as well as team tactics, and that could not be more appropriate for E-sports.
    (0)

  5. #5
    Player
    P4X0R10N's Avatar
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    Dugu Qiubai
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    Midgardsormr
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    You seem to have missed the part where I asked for more utility. I know why they did what they did. I'm asking for more interesting gameplay in terms of fun tank mechanics like peels, shields, etc because that's what makes tanks fun inLol. Don't assume shit about me before you read carefully what I write?
    (0)

  6. #6
    Player Februs's Avatar
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    Februs Harrow
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    Quote Originally Posted by P4X0R10N View Post
    You seem to have missed the part where I asked for more utility. I know why they did what they did. I'm asking for more interesting gameplay in terms of fun tank mechanics like peels, shields, etc because that's what makes tanks fun inLol. Don't assume shit about me before you read carefully what I write?
    I'm not assuming anything. You are clearly illustrating that you don't know even half about what a Tank can do in PvP, because you're asking for things we already have.

    You want to defend you team with a shield? Cool. You have an ability on Pld called "Testudo" and another on War called "Thrill of War." You want more utility? Learn how to dip and dive. Use your monstrous Hp pool as bait, stun lock or holmgang your enemy, throw up a Full Swing and instruct your Dps to murder the poor sod. Want to defend your Healers? Great! There's a move for that too. Pld's have "Glory Slash," and War's have "Mythril Tempest." Those are just the PvP abilities. You have plenty of utility in PvP already. You just have to learn how to think outside the box.
    (4)

  7. #7
    Player
    Nalien's Avatar
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    Oct 2012
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    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by P4X0R10N View Post
    youll see no tanks in feast if it weren't for the strict party requirements. Feast would just devolve into dps + healer comps like it did in wow.
    Tanks have a solid role in Feast; Medal Hog.

    There is no reason DPS or Healers should be picking up Medals. The more you carry, the more you drop when killed. Go past a certain number and you start taking more damage.

    Medals were clearly made with Tanks in mind. It is something they can both focus on, and something that plays to their strengths. Players drop half their Medals when killed, that first kill is going to drop 50 Medals, and whoever picks it up is going to take that 10% Vulnerability Up. Drop it on a DPS and you risk them dying and losing you 75 Medals. Unless we only have 2 seconds to pick up Medals, you're going to want to have Tanks grabbing them...

    Couple that with Assists, and you've got a situation where shit might actually feel rewarding... Playing Healer or Tank (properly) in Seize just isn't rewarding. At all. I can stun lock a Healer (or provide enough healing to allow one to push), and that can be the only reason Ninja McFluffButt managed to score a kill at all, but I get nothing for it... Assists correct that... Achievements brought about through strict role requirements go a long way too. Unless they add Assists to Seize, I'm doubtful I'll ever go back to it... I'm sick to death of dealing 90% of the damage to someone, and having someone else take the credit... I'm sick of being the only healer in a group that doesn't show an ounce of gratitude when I opt to give us a fighting chance instead of working on the thing I actually care about...
    (3)
    Last edited by Nalien; 02-27-2016 at 06:59 AM.

  8. #8
    Player
    P4X0R10N's Avatar
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    Dugu Qiubai
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    Midgardsormr
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    Marauder Lv 70
    No one seems to read what i write. I understand I tanks are medal banks. And I never asked for dps back. I'm saying dps made playing a tank class not boring because tank mechanics are boring as hell in ffxiv. That's why I asked for more tank utilities on shorter cool downs? So I can have fun inbetween the 2.5 min cooldown on thrill of war or m tempest? So I can press buttons that do more than stun?

    Seems reasonable to me.

    Stop assuming that I want more dps cuz I don't like tanking. Dps just made an otherwise poorly designed role bearable.

    and yes it my opinion.
    (1)

  9. #9
    Player
    AshenStar's Avatar
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    Feb 2016
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    Ashen Starlight
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    Zodiark
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    Fisher Lv 51
    Quote Originally Posted by P4X0R10N View Post
    youll see no tanks in feast if it weren't for the strict party requirements. Feast would just devolve into dps + healer comps like it did in wow.

    I understand that Feast is the focus in 3.2, but too much emphasis on Feast might actually hurt pvp growth as a whole. Building up frontlines as a core pvp attraction would be a better way to grow pvp interest. Feast, even with great rewards, is going to appeal mostly to a smaller group of more serious pvpers.

    Sorry to be a downer, but I don't think feast will build mass pvp interest.
    Tanks are pointless in pvp. DPSing, healing, crowd controlling - these are three base activities in pvp in almost any mmo.

    Feast is akin to ranked arenas, so yeah it will definitely draw an attention of pvpers, and because of that other pvp modes will suffer.
    (0)
    Last edited by AshenStar; 02-27-2016 at 06:56 AM.