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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    It's probably not a huge list for me.

    • Incoming damage is balanced so poorly and DPS checks are set so tightly that tanks wear as much Strength gear as possible and eschew their tanking stances. The game is probably too DPS-focused in general for my tastes, but I feel it's more bothersome with tanks because their gear isn't being properly utilized (and they want gear they can't in fact roll Need on).
    • There's far too much zerg-style content in the game, including Hunts, FATEs, and now, Exploratory Missions. Give us more open world content like maps, which spawn monsters for a specific group, but do that with interesting encounters like some of the Hunt marks are when you *don't* zerg them.
    • The class/job system is currently "uneven," by which I mean there are exceptions to the general structure in ACN having two jobs, and three jobs having no classes. I greatly dislike exceptions in class systems, so this one really bothers me—not enough to ruin the game but man does it grind my gears.
    • Gear doesn't dye consistently. Sometimes, a multi-toned item goes two-toned when you dye it (the typical "dark" color plus a "light" shade of that same color thing), and other times, a multicolored item keeps some color in particular (which can be really useful or at times madenning). I would really like to be able to dye all the various "primary" colors of an item individually.
    • Red Scrips: Just about everything about this bothers me and I've whined enough about it in the DoH forums back in early 3.0. I'm curious but nervous about what 3.2 will bring and if it will fix any of the underlying problems.
    • Some classes share gear in a role and others don't (MNK, DRG, NIN versus, well, everyone else). At one point, I had a sort of working idea of why this was, related to the fact that all three melee have the same basic stat priorities, whereas the other jobs that shared gear typically didn't—thus resulting in their gear priorities being different. But with the adjustments to stats as of 3.0, that's not as much the case as it was. Just about everyone favors Crit > Det > Speed now, with only BLM really deviating from that norm still, which makes the fact that the three melee still get unique sets seem pretty weird to me, as the fact that they'd all want the same exact pieces doesn't seem to matter for all of the other roles.

    For the most part, I think those are the major things that bother me.

    Edit to add:

    Quote Originally Posted by Fevelle View Post
    1 and most important: Lack of a reset system. If you get a class you don't like, you have to keep it with an uneven level without the option to "discard" that class from your character screen.
    I wanted something like this *so badly* in ARR. I'm something of a roleplayer at heart and for a long time it really bothered me that I had maxed every DoW/DoM/DoH job when Alahra is really not supposed to be all of those things. I eventually got used to it (and I'm one job away from having all 60 DoW/DoMs again), but I honestly would probably drop a few if there were a way for me to do so.
    (5)
    Last edited by Alahra; 01-09-2016 at 08:58 AM.
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