Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 46
  1. #31
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MagiusNecros View Post
    I'll live with it but MP and how it is handled in this game is garbage. 2000-3000 MP at lvl 60 for Fire 1 compared to a simple 5 MP in any other FF game? Get out of here with that crap. Even in FFXI it was a whopping 7 MP. It just completely baffles me how and why they are using a percentage scaling system on your resource stat. Yet any other melee class is using their normal TP skills for 60-80 a piece. Out of 1000.

    And that's just the tip of the iceberg.
    If fire 1 didnt scale as it did BLM would either need a complete rework or it would be OP as hell with fire at 5mp. You may not even need to cast blizzard at all during most fights lol.
    (2)

  2. #32
    Player
    JefersoN's Avatar
    Join Date
    Apr 2014
    Posts
    35
    Character
    Bisfo Kelevra
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    (2)

  3. #33
    Player
    Revenant9's Avatar
    Join Date
    Nov 2014
    Posts
    21
    Character
    Canis Dirus
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Judah_Brandt View Post
    Wait no world content??????? Wtf are FATEs and Hunts?!

    Then you've got a guy complaining that he doesn't want to have to move during combat? Are you even serious? The second complaint is that everything is too easy, and you precede that by saying you want it to be easy so you can relax. Wow. Wow this thread. Wow.
    You misunderstand and anyone would who never played ff xi pre sync, the world was VERY dangerous, you could de level ok. Getting to a place to xp was a RISK a small journey, the only good thing that has come is the insta warps for certain end game things like hunts, fates and hunts are not difficult not even a challenge. There is zero sense of danger or a world that is to be feared or looked at with wonder now, at best we can marvel at some of the visual sights but that's it.

    Try cop pre nerf, it was mainly standing still it beats coils in difficulty, most people could not even clear it till they nerfed promies.
    (5)
    The body is but a vessel for the soul, A puppet which bends to the soul's tyranny. And lo, the body is not eternal, For it must feed on the flesh of other, Lest it return to the dust whence it came. Therefore must the soul Deceive, despise, and murder men.

    A.J. Durai

    And so began the story of the wanderer, the vagrant.

  4. #34
    Player
    Revenant9's Avatar
    Join Date
    Nov 2014
    Posts
    21
    Character
    Canis Dirus
    World
    Behemoth
    Main Class
    Black Mage Lv 60
    There is no real serious learning curve either XI got it right by forcing EVERYONE to be competent at lvl 14+ and by 20 90% of everyone knew their jobs to a good level or excellent level, outside of some memorizing mechanics on the odd boss fight and a few jobs having a slightly harder but still easier time to clear things, the challenge level is virtually non existence in this game, its why you have tons of 50s and 60s who play like lvl 15.

    It's not about being the best or any of that, or rose tinted glasses XI forced the players to NOT be stupid, wow and its clones teaches people to be impatient lazy and stupid. People might not like that but anyone pre sync with experience with xi then and now will fully understand they need a balance but also to force players to progress and be intelligent or wipe and learn from that.

    Thats literally why this game and most other mmo's have poor players zero learning curve and it's very much a rush rush yall got da cod bro mentality community.
    (3)
    The body is but a vessel for the soul, A puppet which bends to the soul's tyranny. And lo, the body is not eternal, For it must feed on the flesh of other, Lest it return to the dust whence it came. Therefore must the soul Deceive, despise, and murder men.

    A.J. Durai

    And so began the story of the wanderer, the vagrant.

  5. #35
    Player
    Beskar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Beskar Silverfrost
    World
    Odin
    Main Class
    Pictomancer Lv 100
    If I have a cast time to fire off an ability and then an enemy dies, I'll keep casting and then stop once it's had the full duration. It should stop the casting as soon as the enemy is dead.
    (0)

  6. #36
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    1. Cooldowns not resetting upon wipe in raids, why is this still a thing? we want to raid not wait around half the time.
    2. Throwing lore out the window to have more non sensical flying mounts, That joke was cute with fat choco but now they're beating it to death with flying turtles.
    3. The rehashing of old content, Anima being the most recent example of this.
    4. Hunts nuff said.
    5. Making more content for GS even though it's pretty much evident by now no one gives a crap about it.
    6. Minions unable to be used in dungeons, why is this? they aren't affected by combat so why not.
    7. Not willing to take risks always playing it safe.
    There are plently more but i'd be here all day.
    (2)

  7. #37
    Player
    Galibier's Avatar
    Join Date
    Jan 2016
    Posts
    41
    Character
    Galibier Takahashi
    World
    Hyperion
    Main Class
    Paladin Lv 51
    1. The "currently occupied" and related issues with the interface.

    2. Not being able to whisper beyond the "boundaries" of a dungeon.

    3. The tab targeting system is a tad annoying. Yes you can work around it but should you have to?

    4. The gearing of the new jobs pre 50. Yes I know that once you hit 50 you could have saved some gear/currency from leveling another job but until then its not fun having your average rating being 7 levels behind a dungeon you may get in the Duty Roulette while leveling. Not a big deal for dps maybe but for DRK? Yeah it hurts lol.

    5. The GCD is a trifle long.

    6. The weekly caps.

    7. The progression of instanced difficulty seems to steep, someone not used to MMORPG mechanics tends to go from feeling like a hero to feeling like a scrub in one progression step. Now I get that so cut such players slack but that seems to not be a common attitude.
    (1)
    Last edited by Galibier; 01-10-2016 at 12:08 AM.

  8. #38
    Player

    Join Date
    Apr 2015
    Posts
    658
    1: RMT, i don't know if anything has ever botherd me as much as these complete wastes of life, and the equally terrible players that support them by buying gill. Nothing like being bothered everyday, begging you to buy something that you will never want because everyone else around you is. as well as making everything cost far more then it should because gill buyers have no sense of value.

    2: People excluding certain jobs in instance or fight because they don't understand how it works. or fail at it them selves. (PLD could be argued but i don't play tanks.)

    3: Duty Finder in NA Community "Hi, i know nothing of this fight and didn't do any research whatsoever, Please carry me"
    (1)

  9. #39
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Andrea View Post
    If fire 1 didnt scale as it did BLM would either need a complete rework or it would be OP as hell with fire at 5mp. You may not even need to cast blizzard at all during most fights lol.
    Well as of Heavensward I have no business casting Blizzard 1 at all. I'm just old and stuck to the tradition of use up your MP and refill with a Megalixir. Since you know items didn't have idiotic 4+ minute cooldown periods. Most items seem to be why bother using them anyway.

    But the main point I'm getting across is it's just a thing that bothers me.

    Other things bother me as well such as only one main stat being the one that matters, elemental resistances not mattering at all.

    That said I find Fire 1 costing more MP to cast then Fire 2/3/4 at any interval quite simply hilarious.
    (0)

  10. #40
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    24. Server side calculations result in a lot of actions (animation and cooldown) going through without the proper effect - i.e. Benediction, Hallowed ground used and the tank dies anyway despite cooldown being triggered

    25. Server side calculations that result in needing to wait for things to register before using something else (i.e. place Bio, wait a sec before Bane/Fester)
    The above combined with a general horribly sluggish UI bother me the most by a margin of several lightyears.
    When I hit synthesis... why is there a 1 second delay before I can do sth?

    Why does this game force stuns my character while some crap animation of a quest mob / whatever occurs? Why is there no summary to accept quest why always the BLAH BLAH BLAH (can't move) yadda yadda (you finished yet NPC? It's a friggin daily I know the drill) *hand over animation* ....

    In general: STOP INTERRUPTING MY GAMEPLAY! Make stuff seamless, make stuff smooth! If in doubt LOOK AT WoW! WoW may have many many flaws. But it is still KING when it comes to responsiveness and UI.
    (2)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast