AOE skills alone would cause problems, it's not just "playing with some numbers".It's not a major redesign... It's literally just unlocking the moves and playing with the numbers. The same thing they do with your gear.
When it comes to dPS, once again just keep scaling if OGCD are still causing dPS increase. OP is asking for a system that doesn't compromise his lvl60 playstyle, It can rewrite your muscle memory for the worse. OP is willing to do More work for Same damage just so they can use the tools and maintain their rotation.
Anything in this game can happen. I'm sure if someone asked for a RTS game in game near launch some people might had your attitude of "won't happen" blah blah small team no resources.
The only good argument you might have is utility moves. Like monks having 2 stuns earlier than they should.
Also, the whole point of level sync is TO cap your skills to what you would naturally have at that level. Even pets get 'capped' It's not just an item and player level adjustment. If anything, the skill cap is the main point of level sync. And considering, unsync is now an option for any pre-heavensward content...changing it, would do far more harm than good.
If you just want to power-blast a dungeon you need for a quest/get a friend a clear=unsync.
If doing a daily, or wish to do at level, do it sync and/or queue via DF.
It really is, scale it back so I your spamming elixir and rock breaker everytime it's up. = the damage of a single rock breaker. If rockbreaker against 3 mobs does 100 each. So let's pretend elixir field pops once every 3 potential rockbreakers. Rockbreakers normally would do total of 900 damage every 3 rotations. Elixir pretend it adds 300.
All you have to do is change it so that rockbreakers is 1/3rd weaker and elixir is equal to that of 1 rock beaker.
So 60 man spamming rockbreaker and elixir field does same DPS as man who's 40 spamming rockbreaker.
You can literally play with the numbers.
Quoting what I said in this thread:
On a side note, please refrain from posting the same thing that has been/is being discussed on the forums already. If need be, bump an existing thread.Quoting what I said in this thread:
Because it's a lot easier to sync when you also sync the skills. Here's an example:
Imagine two BRDs, one level 60 and one level 50, in Sastasha. Let's sync them down to level 18, but not sync the skills.
The level 60 has access to traited DoTs, two DoTs, Empyreal Arrow, Sidewinder, Wanderer's Minuet, all his cooldowns. Even after being synced down to level 18 attributes, there'd be need to adjust every single skill potency to meet the standards for Sastasha.
Level 50 doesn't have EA or WM, but has access to all his cooldowns too, and traited DoTs. So, we'd need to lower his potency too, but not the same amount as the level 60 BRD, because it doesn't have the high potency skills the level 60 has, so the rotation is different, and potency per second is different.
Now imagine that for every job and every level in between the dungeon level and 60. It is much more practical to sync the skills too, so every one is in the same standard.
Thank you for this.Quoting what I said in this thread:
On a side note, please refrain from posting the same thing that has been/is being discussed on the forums already. If need be, bump an existing thread.
You could argue only do it for people who are maxed level. Cuz the purpose could be just to retain your regular way of playing. If your a 50 BRD and still leveling to 60 you should just sync the old way. That would eliminate that entire complaint. As if your not even 60 yet you don't even have a foundation for a proper rotation you should be memorizing.
But guys... In terms of damage, if we cap the ilv differently we can get a lv 50 lv60 and a lv 20 doing almost the same damage, effort x damage doesnt count here because we are talking about new players too low level roulette is about helping ppl, not law tomestones, I'm suggesting something that makes this more enjoyable for us too, and instead of "omg im so weak, he has so many skills" the new players can look and think " OMG SO MANY COOL STUFF , I WANNA LEVEL UP TO 60 TOO" and the new players can get in touch of their possible new skills and ask about them too (why not?)
Imagine who cool it would be like " And lvl 60 came to help you in this dungeon " we can have even an exp bonus just like new players reward to everybody
Here we go again.... Just no. Deal with what you have when sync'd or don't do sync content..
Old content wasn't designed for later skills, end of story.
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