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  1. #1
    Player
    dogmata's Avatar
    Join Date
    Jan 2016
    Posts
    1
    Character
    Raijin Cross
    World
    Behemoth
    Main Class
    Thaumaturge Lv 1

    battle+craft+gathering fights

    I would like to see new guildhests,dungeons or trials that mix professions with combat classes.

    an example would be a trial with a gigantic stone golem.

    Party composition would be 1 tank,healer,2 dps 2 gathering and 2 field craft.

    combat classes will fight the golem while the gathering classes would mine or cut trees.
    the materials are then used by the field craft classes to build objects or structures to survive or damage the boss.

    1 phase of the fight could include the golem breaking down and exposing its core for miners to mine and do damage to boss while getting a certain material to survive.
    (3)
    Life is really simple, but we insist on making it complicated.

    Confucius

  2. #2
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Ugh no thanks.
    (0)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by dogmata View Post
    I would like to see new guildhests,dungeons or trials that mix professions with combat classes.

    an example would be a trial with a gigantic stone golem.

    Party composition would be 1 tank,healer,2 dps 2 gathering and 2 field craft.

    combat classes will fight the golem while the gathering classes would mine or cut trees.
    the materials are then used by the field craft classes to build objects or structures to survive or damage the boss.

    1 phase of the fight could include the golem breaking down and exposing its core for miners to mine and do damage to boss while getting a certain material to survive.
    try diadem?
    (2)

  4. #4
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    At least miner(Hammer/Blunt) and fisher(Rod/Blunt) get the advantage of dragon kick.
    (1)

  5. #5
    Player
    bearcat01's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    18
    Character
    Cincy Blizzard
    World
    Sargatanas
    Main Class
    Goldsmith Lv 100
    They actually had something like this during v1.xx. It was called Hamlet Defense. There would be waves of enemies that tanks, dps, and healers dealt with. DoL and DoH then did various things to create debuffs on the various enemies. Enemies had to be killed in specific ways so that other enemies worth extra points would spawn. You had to earn so many points in order to get a chance at rare drops, which at that time were the items needed for the first part of the relic quest. I personally like Hamlet Defense, but yeah, it was a major mindless grind. Closest thing we had to Besieged from FFXI, which was always my favorite part.
    (2)

  6. #6
    Player
    Maaizr's Avatar
    Join Date
    Aug 2015
    Location
    The Grid (Gridania)
    Posts
    113
    Character
    Isabeau Tphurer
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    similar to Diadem, but it still sounds pretty fun imo
    (1)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Marxam View Post
    try diadem?
    Diadem failed to incorporate Gathering entirely. Gatherers essentially just go off and do their own thing, much to the dismay of everyone else, if they continue to lot on drops...

    What we should have got, was a system by which Gathering can trigger various enemies to appear, meaning if you have a Gatherer you damn well want them Gathering. Those caves could easily have been adjusted such that Roots/Rocks blocked the way, and Gatherer's are required to clear the way, but doing so attracts stronger enemies. Everyone benefits from that; Gatherer's gather their stuff, while everyone else gets more enemies to deal with. Then the caves just need to be worth exploring. On top of that, they could also have added Temporary Items (powerful potions/etc. which do not follow you out of the instance), which everyone gets and can use to boost stats/enfeeble enemies, to make the stupid bullet sponge enemies slightly more tolerable. Honestly, that's what those Coffers Gatherer's can dig up should have given, not the worthless materials they currently give.

    Do all that, and you've got a situation where Gatherer's are a benefit to the party, almost a Support Job if you consider the Temporary Items (which could justify 1tank/2healer/4dps/1gather as the set up, rather than what we currently have). You want them around because you get to explore more of the map with them, and you get to cut through enemies with greater ease. Foolishly, that is what I expected when they said Gatherer's would be involved in Diadem. Perhaps too optimistic, but the current situation would have been disappointing no matter what I expected... It's a real shame...

    Quote Originally Posted by bearcat01 View Post
    They actually had something like this during v1.xx. It was called Hamlet Defense. There would be waves of enemies that tanks, dps, and healers dealt with. DoL and DoH then did various things to create debuffs on the various enemies. Enemies had to be killed in specific ways so that other enemies worth extra points would spawn. You had to earn so many points in order to get a chance at rare drops, which at that time were the items needed for the first part of the relic quest. I personally like Hamlet Defense, but yeah, it was a major mindless grind. Closest thing we had to Besieged from FFXI, which was always my favorite part.
    I'd love to see Hamlet Defense re-imagined in ARR as something closer to Besieged... Not too keen on the Gathering/Crafting aspect of it though, to be honest. I'd rather that not take place in combat, I think it works better if it is closer to Workshop Crafting. During the lull between battles, the Twin Adder/Maelstrom/Immortal Flames Workshop opens up in their Hamlets, and Gatherer's/Crafters can contribute to the battle that way. Rather than some odd in combat system, they're instead working towards building better defenses, kitting out NPCs with better gear and supplies, building war machines, etc. I guess sort of like how the Beastmen armies had levels in Besieged? The more is contributed to the Workshop, the higher your defense rating for the coming battle. Lv1 you'd have basically nothing, Lv9 you'd have walls, cannons, stronger NPCs, and so on.

    I guess some of that can take place in combat though, you can have them effectively playing healer for the NPC forces/defenses by contributing rations mid-battle. Perhaps have enemies drop the required materials to make them. IDK, still seems kind of odd to me to have people crafting in the middle of something like Besieged...
    (1)
    Last edited by Nalien; 01-10-2016 at 02:07 AM.

  8. #8
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    If the roles would be set, then I am fine with that and it could be cool.
    In Diadem you might end up with 7 gatherers and you can forget about fighting anything.

    I am still hoping for some improved Hamlet 2.0 version.
    (1)