
Originally Posted by
Kosmos992k
The Funtastic World of Hanna-Barbera at Universal Studios was the 'first' and Universal is credited with inventing 'motion theater', although Disney's attraction opened first, Universal created theirs before Disney. Before that there was also a Space Shuttle Simulator ride in the CN tower that opened in 1985....
Actually I have to say that there were earlier instances of this technology with arcade games that used motion such as the Deluxe version of Hang On where you 'ride' the bike and as you lean the bike it leans in game with the game screen being mounted on the faux handle-bars. Let's not even count the motion simulation used by aviation for decades.
The point I am making is that Disney didn't so much invent these things, but rather they collected existing concepts and technology, expanded upon it to some degree, and packaged it expertly. I'm not saying Disney did nothing, but I can't accept this thought that Disney somehow is the sole inventing influence on such technologies. Hell, we could point to the Movie Metropolis for a prior art example of a mechanical figure that many people would be familiar with today.
The packaging of Disney is in many ways more significant than the underlying technology or concept. That packaging leans heavily on Disney's treasure trove of beloved animated characters, and by creating a 'world' for their characters to inhabit inside heir parks, Disney created a package that is unlike any other. But technologically and historically, they were not the first to these things, they may be the most successful and visible example today however.
BTW, animatronics can easily trace it's roots to things like the various clockwork automatons that exist including Peny Arcade fortune tellers (animated figures in a box....) and even Karakuri puppets from the 17th/18th/19th century in Japan. There were many interactive experiences and other attractions at county Fairs and carnivals that have been around for a very, very long time. Seaside attractions on piers that use many of these same concepts down the ages too, a lot of which began in the Victorian age - look at Coney Island for numerous examples from that initial amusement park era.
As ever it's tru-ish to say that there is nothing new in the world, only old things given a new coat of paint.
The point of all this being that MMORPGs are at their heart nothing more than a technological way of implementing Role Playing games like D&D, GURPS, and other dice based RPGs with character sheets and fantasy settings. Instead of sitting together in a room with the game master behind his/her screens, we gather online and the game master is replaced by the game server. All the concepts used in MMORPGs are simply logical extensions and developments of concepts from those table top games. I honestly don't think it fair to claim FFXIV is a clone of WoW or anything else. Unless we first with to start tracing the lineage of all MMORPGs back to table top games such as D&D, GURPS, MERP or AD&D, we should stop trying to use other games as a benchmark, or claim cloning when all MMORPGs share a basic common ancestor.