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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80

    What if Sheltron was...a GCD ?

    Last night, I had a nostalgic urge to look back at 1.x

    Yes, I know the game was quite flawed and a chore to play, but I still have the feeling that some of its ideas were great.

    Along those ideas, I remembered that, in the early days of 1.x "Attack" and "Guard" were real actions that you could launch.

    And it made me thinking...since PLD is supposed to be sturdier but with a lower DPS to compensate, what if we could reliably Block incoming attacks. And for that, we could make Sheltron a GCD.

    This way, you could decide when you want to block, at the cost of some damage, and thus, some enmity. With its 30s cooldown, Sheltron is already up for every (physical) tankbuster the game throws at you, so it would change much on that part. In fact, it would be designed to add more average mitigation inbetween big hits.
    The interesting idea, for me, is exactly that you have to chose what you want to do with your next GCD. If you "turtle" too much, you take the risk of losing aggro, and you reduce your DPS by a fair margin. But if your party is in dire shape, you could spend some GCD to lessen the burden on your healers (And recover some TP, since Blocking could cost around 40 TP), or allowing them to spend more GCD to DPS.

    As for the MP recovering effect, you could either reduce it (around one tenth of current value), of transfer it to Bulwark.

    What do you think ?
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    Last edited by Reynhart; 01-08-2016 at 05:39 PM.