

My rotation for RGS is fairly easy, and actually fairly similar to what you posted there, ChameleonMS.
Depending on just what it is that I need to hand in (and thus its Progress) ..
Comfort Zone, Inner Quiet, Steady Hand 2, Rapid Synthesis, Rapid Synthesis, Hasty Touch, Hasty Touch, Hasty Touch, Steady Hand 2, Hasty Touch, Master's Mend 2, Hasty Touch, Hasty Touch, Hasty Touch, Steady Hand 2, Hasty Touch, Hasty Touch, Great Strides, Innovation, Byregot's Blessing, Careful Synthesis 2.
Base rotation takes 310, 315 CP. If either RS fails, simply replace a Hasty Touch with it. After the two RS's are done (assuming two are needed; if the recipe takes 1 RS and 2 CS2's I'll do a CS2 instead of the second RS) any excess CP above and beyond that minimum go towards replacing Hasty Touch with Precise Touch and Basic Touch. With 405 CP I can replace all 5 of the hasty Touch moves after the Master's Mend 2 with Basic/Precise.
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