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  1. #11
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Because one LoV "commercial" will solve all the issues with LoV and people will magically start playing it.
    Well played, well played indeed.

    EDIT:
    Give us cross-server queues that will actually put us against players with +- same amount of rank points. Give us the ability to play tournament against NPCs too (less rankpoints rewarded ofc). Let us queue up outside of Gold Saucer and do something about the awful gameplay for gamepad. Then we can talk.
    (1)
    Last edited by StrejdaTom; 01-08-2016 at 07:59 PM.

  2. #12
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    One question: was there really a strong demand for something like LoV to be added to the GS? RTS games aren't exactly known to be aimed at a casual audience. Perhaps a basic rock-paper-scissors battle system would've been better for it...
    (3)

  3. #13
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FeliAiko View Post
    One question: was there really a strong demand for something like LoV to be added to the GS? RTS games aren't exactly known to be aimed at a casual audience. Perhaps a basic rock-paper-scissors battle system would've been better for it...
    i think a "pokemon" system would have been better , since u will need to train minions , travel around the world fighting "minion masters" , maybe duel other ppl ....u can even add some type of training , where u control a pet for minigames to advance on speed , health and what not...

    my main issue is that LOV is cool if u like RTS and even then ...the novelty wears off fast. and the content dies since is a 1v1...all that develop time is wasted....in 1-2 weeks.
    (6)

  4. #14
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I do think that a Pokemon system would have been far more popular with people. The allure to the RTS system of Verminion is that it allows one player to use many different types of minions at once, but that novelty is lost when you consider how soon the difficulty ramps up.

    Quote Originally Posted by Bourne_Endeavor View Post
    One of the biggest issues is you can't queue outside the Gold Saucer. No one wants to hang around there waiting when they can do something else. The devs need to give up on trying to makethe Gold Saucer another central hud. It's never going to happen.
    I agree, but partially. The Gold Saucer does have lots of stuff inside to gather players. Weekly Triple Triad tournaments, weekly and daily cactpots, FATEs, the myriad of video games, and the challenge logs devoted to all of them.

    And then we have Lord of Veminion and Chocobo Racing, which are instanced activities, and really have no discernible reason to need the Gold Saucer as a base hub. I think the Gold Saucer stands well on its own, and that limiting these two activities to the zone only acts as a hindrance to everyone involved.
    (0)

  5. #15
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I hope they put GS content on the backburner for now, rather not have dev time wasted on content nobody actually bothers with.
    (8)

  6. #16
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I like GS content, but I think they need to keep things simple. Not everything needs to be its own gigantic meta-game, which is one reason I enjoy GATEs. Most of them are over in a span of ~3 minutes, and (aside from Skinchange, I dislike that one because some of the changes are so insignificant that it just becomes annoying to check each and every detail and try to remember...) for the most part they are all fun. Getting good at Verminion and Chocobo Racing takes lots of time and practice.

    Same can be said for Triple Triad, but it has the luxury of allowing duties to drop cards and increase the chances of the player. As of yet, Triple Triad is probably the most popular and relevant game Gold Saucer has, despite Heavensward Areas having an overabundance of Random/Roulette rules and infuriatingly low drop rates. I hope that they take some time to rethink this as well.

    Ultimately, my main point is that I think the primary lure of GS at this point is the smaller activities that players can do without much focus. Adding more ideas based on this idea would be good to build onto for the future.
    (0)

  7. #17
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by StrejdaTom View Post
    EDIT:
    Give us cross-server queues that will actually put us against players with +- same amount of rank points. Give us the ability to play tournament against NPCs too (less rankpoints rewarded ofc). Let us queue up outside of Gold Saucer and do something about the awful gameplay for gamepad. Then we can talk.
    Exactly this, and also crank up the MGP payout (for Choco Racing, too).

    Separate -- You know what'd be an obvious idea for a GS attraction from the original, that funnily enough already has a community... a Battle Square.

    Honestly though, I'd rather them fix problems with game, GS or otherwise, or sort out things in need of attention that they've already made, instead of making things like this that just add on to the problem and fluff pile.
    (1)
    Last edited by AstralKaos; 01-08-2016 at 09:22 PM.

  8. #18
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Yeah a Battle Square system would be nice. A PvE sub-game in a PvE game, but no let's put a RTS instead...
    (1)

  9. #19
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Honestly seeing the previews I had a feeling I would dislike LoV and upon trying it I was correct. Its interesting but I admit id prefer pokemon style minion battles, or more interesting and actual small games to play with or against people
    (0)

  10. #20
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    On a side note I swear I remember reading a while back that there was going to be some sort of Gold Saucer attraction that involved flying through rings in the air to score points. Am I just imagining things? I wonder if that would be more popular?
    (0)

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