Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Thread: Mobs TP

Hybrid View

  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90

    Mobs TP

    Can it be slowed done please?

    Mobs like Moles, gnats, and ghost have really fast tp builds. Once they start using tp, they almost never stop. Ever 5 seconds regardless if I hit them or me, they dig, disappear, warp giving them dear well-near invincibility.
    (14)

  2. #2
    Player
    Miche_Chou's Avatar
    Join Date
    Apr 2011
    Posts
    35
    Character
    Miche Chou
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I agree with this! Our LS noticed when we went to try a Darkhold dungeon run post 1.19 that the Ogre seemed to spam his TP moves consecutively without even being hit by the DDs in our group Quite bizarre to say the least..
    (2)

  3. #3
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    If you think about it, those moves actually use somewhere from 250 TP to 500 TP. With the rate of people hitting him, Ogre damn sure can spam those like there's no tomorrow >_> I would say nerf the low cost TP.
    (0)

  4. #4
    Player

    Join Date
    Oct 2011
    Posts
    5
    At low level, this is also a problem when fighting cactuars. In a few leves you have to beat them in groups of 3 and it's almost impossible to kill them before they use 100 needles... Even though it's not 1000 anymore (thank god), this is still hard to take when you play as a Thaumaturge with less than 400hp.
    (1)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Maybe it's like how it was in 11 and their AI spams WS's ASAP when they start to get low.
    (0)

  6. #6
    Player
    GreatLeviathan's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    319
    Character
    Excessum Leviathan
    World
    Mateus
    Main Class
    Archer Lv 50
    Omg how i hate the gnats and moles lol.
    Always doing there hide skills lol.
    Now they indeed spam it and it can get annoying specially when you need to just hit them 1 more time..
    They do that and byebye chain lol
    (1)

  7. #7
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Broski's... it's all about the Nannygoats. Dat headbutt knock back on the real. Fastest way to get from Cedarwood to LL -> fight a group of 3 Nannygoats and watch them knock you across the map all day.
    (5)

  8. #8
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RemVye View Post
    Broski's... it's all about the Nannygoats. Dat headbutt knock back on the real. Fastest way to get from Cedarwood to LL -> fight a group of 3 Nannygoats and watch them knock you across the map all day.
    A bunch of nannygoats actually forced me to cancel their leve because they knocked me back completely out of the leve range and I got the "Levequest Abandoned" message. Nannygoats are currently the strongest mob in the game I feel because of how fast/hard they hit and how strong/annoying their weapon skill is. All other "hard" monsters (imps, gnats, fachans) got nerfed while goats somehow slid under the radar. The only monster I have serious trouble killing post-1.19 are goats.

    Point of the matter: All. Goats. Must. Die.

    EDIT: I have noticed what other people have said in that once they START using their weapon skill.. they will use it back to back to back to back to... you get the point.


    Also, I'd just like to say that if they do chose to reform monster TP I do not want it to be like XI. I don't want the fast hitters (PGL, dual wielding jobs, etc) to be kicked to the side with the excuse "You feed too much TP". I hated hearing that in XI so much and hope I never hear someone ever tell me that in XIV.
    (0)
    Last edited by Razor; 10-23-2011 at 06:10 AM.
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Just fought cactuars today. Sure the have 100 needle move, but they spammed it. They spammed it so much it's still thousand needles. Seriously every time they finished one thousand needle it went an another.

    This mob tp regain needs to be slowed WAAAAAAAAAAAAAAYYYYYYYYYYYYYYY down.
    (1)

  10. #10
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80

    Crazy yarzons

    First time I realize this issue was while fighting yarzons on a Grand Company leve @ Treespeak. They used to cast its TP down move (can't remember the name, Brain Spike? Something like that...) and all in a sudden they kept casting that single action again and again, not allowing me to cast any WS due lack of TP.
    Absolutely odd.
    (1)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

Page 1 of 3 1 2 3 LastLast

Tags for this Thread