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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865

    Ifrit Fight: Lag Issues Preventing The Average Player From Completing It.

    Whoever thought it was a cool idea to make the ground explode three seconds after they appear is a bloody git that deserves to be thrown out of the dev team.

    They failed to account for lag issues - both human and technical. A lot of my teammates said they were outside of the AOE zones for the ground explosions/bursts, and they STILL got hit or incapacitated. The worst part is that the bursts get us while we're LOCKED IN THE MIDDLE OF AN ANIMATION. Thus, preventing us from evading for at least two seconds. Which is too long compared to the amount of time you're given to evade the burst.

    Right as I fire off Doomspike 2, the groundburst of doom appears, and I'm unable to evade because of the animation lock. This. Is. Infuriating. Even Diversion is useless against this.

    I'm not going to bother trying to beat Ifrit (Hard Mode) until these issues are resolved.

    Yoshi-P, please implement a TEST SERVER so that us Westerners can properly test your client and instances for you, so we don't have to put up with this horsecrap in live.
    (21)
    Last edited by SilvertearRen; 10-17-2011 at 11:48 AM.

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