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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865

    Ifrit Fight: Lag Issues Preventing The Average Player From Completing It.

    Whoever thought it was a cool idea to make the ground explode three seconds after they appear is a bloody git that deserves to be thrown out of the dev team.

    They failed to account for lag issues - both human and technical. A lot of my teammates said they were outside of the AOE zones for the ground explosions/bursts, and they STILL got hit or incapacitated. The worst part is that the bursts get us while we're LOCKED IN THE MIDDLE OF AN ANIMATION. Thus, preventing us from evading for at least two seconds. Which is too long compared to the amount of time you're given to evade the burst.

    Right as I fire off Doomspike 2, the groundburst of doom appears, and I'm unable to evade because of the animation lock. This. Is. Infuriating. Even Diversion is useless against this.

    I'm not going to bother trying to beat Ifrit (Hard Mode) until these issues are resolved.

    Yoshi-P, please implement a TEST SERVER so that us Westerners can properly test your client and instances for you, so we don't have to put up with this horsecrap in live.
    (21)
    Last edited by SilvertearRen; 10-17-2011 at 11:48 AM.

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Yep its pretty terrible.

    Not the mechanic, but that the sever registers you at a different location than your screen does.
    (4)

  3. #3
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    The timer on the explosions would be no problem if the combat wasn't so slow. With all of the spell animations you basically have to hope you don't get caught mid animation when he casts that spell.
    (0)

  4. #4
    Player
    Zenge's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    36
    Character
    Relani Scion
    World
    Balmung
    Main Class
    Botanist Lv 50
    Yeah it's all about luck pretty much...
    (0)
    Go crawl into a hole and burn

  5. #5
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Wait for explosions to happen, move out and then ws/tp, he can't use it back to back. Have your eyes on the chat log and wait for ifrit readies eruption and run like hell.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Treach View Post
    Wait for explosions to happen, move out and then ws/tp, he can't use it back to back. Have your eyes on the chat log and wait for ifrit readies eruption and run like hell.
    Just forwarded that tip to my party - yes, the linkshell is trying to beat Ifrit. We're gonna see if your tip works out. If it does, great. If not, well - someone's gonna get sodomized by Satan in the Seventh Circle of Hell.
    (0)

  7. #7
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    We are killing it right now, nearly every run is a win if you want to get some tips

    Stream is in my signature
    (0)

  8. #8
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Just another example of why this game and the V2 of this game will fall flat on its face. the dev team, while ambitious, consistently releases messed up patches without ever properly testing things. the Powerleveling is still ridiculous and this is a joke. I know its easy to get around it but it shouldnt have to be. Issues like these should just not exist.
    (3)
    Mew!

  9. #9
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Part of the fight is timing your skills so you don't get animation locked. I rarely, if ever, have a problem dodging cracks when I'm not stuck in the middle of an animation.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by MeowyWowie View Post
    Part of the fight is timing your skills so you don't get animation locked. I rarely, if ever, have a problem dodging cracks when I'm not stuck in the middle of an animation.
    Somehow I get the feeling some players can't be arsed to think this much about a single boss fight, because they have OTHER things on their plate in life... :\
    (0)

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