Results 1 to 10 of 115

Hybrid View

  1. #1
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    they need to do something about our aoe dmg as well. machinist suffers a huge tp penalty for aoe dmg/rotation compared to bard who gets free Rod every other attack -.-'

    with ammo make spreadshot > procs grenado (free tp?).

    another thing, they better NOT touch wildfire if they go for the obvious buff: increase potency of 123 combo. ; ;

    leave Wildfire as it is (just make it look cool and goes BOOM!)
    (0)

  2. #2
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Empty-handed View Post
    they need to do something about our aoe dmg as well. machinist suffers a huge tp penalty for aoe dmg/rotation compared to bard who gets free Rod every other attack -.-'

    with ammo make spreadshot > procs grenado (free tp?).

    another thing, they better NOT touch wildfire if they go for the obvious buff: increase potency of 123 combo. ; ;

    leave Wildfire as it is (just make it look cool and goes BOOM!)
    Wildfire has a huge flaw that needs to be addressed. It is literally the only burst that requires understanding of fights to have 14 seconds of uninterrupted burst damage dealing to be useful compared to the heavy to use barrage+emp arrow set up. Yeah I understand do not give carbon copy of powers to the machinist but itleast give machinist a bit of control to fire off the wildfire burst early if you know you wont make it the 14 seconds then let wildfire timer be shortened by the % of firing off the burst early.

    Bard with a 9-12k burst they can use in two global cooldowns or 14 seconds of ramp up time for a 8-9k burst hit. Hmm hard decision which is easier to utilize.
    (1)