Quote Originally Posted by RiceisNice View Post
Self healing or spread dots. There's so many things they can do for ammo effects aside from straight potency buffs
Personally I miss FF11's "Ammo System" for Ranger/Corsair. It was horrendous that you had to craft the bullets you used, but having bullets that gave effects, like poison, a % chance of stunning the mob, HP Vamp for damage, or even Blind and Paralyze. Its just disappointing that so much of stasis effects in this game seem meaningless when most mobs build a resistance to stasis effects in like 2-3 hits. It almost doesn't even feel worth it (oh and Blind is an absolute joke outside of PVP). I would love to see MCH have "Bullet types" as an off hand to change things up, or as Rice is mentioning something other then Proc'n attacks like how MNK, SMN, WAR have versatility with their stacks. I appreciate the aesthetic of this class but in terms of animations and even just deeper thought of making the class as interesting as it is in the FF series as a whole, this class is desperately lacking.