What buffs we need or don't need will mostly depend on how SE decides to approach content in 3.2. They have already gone out and said they are making ways for tanks to tank more, and healers to heal more. How far they plan on going with that we will have to see.
The biggest issue I believe MCH has is having steady DPS. They shouldn't be higher or lower than BRD, but there is a lot of RNG still involved in MCH rotation and SE could definitely do some reworking to take more of the RNG out. Maybe there is a better way, but I think making Split > Slug > Clean a proper 1 > 2 > 3 combo without needing to proc would work. Of course changing the potency of each to not overpower us. Ammo can still be used as a tool to raise potency on abilities. There is still plenty for MCH to do on rotation with this. I would be interested to hear what others think about this rather if a good idea or bad idea, or have a better idea of their own.
BRD and MCH should definitely play differently, but there definitely needs to be more symmetry in their support functions. This is where they need to be more similar on. Currently, Foe's Requiem takes the winning spot in terms of these skills. I was thinking of maybe having Hypercharge and Foe's Requiem work the same. Have both require no MP, set for a certain amount of time, and it is an overall DPS boost for everyone at a certain advantage that wouldn't be overkill. So both melee and mages can start off strong. Of course balance the content to work around it so it isn't too OP. This also makes things easier for BRD similar to MCH on wasting MP when needing TP/MP. So say that both abilities have say a 2 minute cooldown timer and for 25 seconds you get a 5-10% boost in physical/magical for the whole party.
Again, it could be a good or bad idea, but that would even the playing field in benefit of both BRD and MCH.



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